Jullian by PersonalUser

Species
Human (Mandalorian)
Career
Bounty Hunter
Specializations
Assassin, Force Emergent, Shadow, Gadgeteer
System
Force and Destiny

0
Threshold 16
Current 10
Threshold 14
Current 1
Ranged 0
Melee 0

Characteristics

3
5
2
2
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 3
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 2
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) 1
Skulduggery (Cun) X 2
Stealth (Ag) X 5
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) X 5
Lightsaber (Br) 3
Melee (Br) X 2
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, Vicious 5, Superior, Jury Rigged
Damage
11
Critical
1
"Sand Panther" Hunting Rifle
Range
Long
Skill
Ranged: Heavy
Superior, Accurate 1, Cumbersome 2
Damage
7
Critical
5
H-7 "Equalizer" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Superior, Stun Setting, Jury Rigged
Damage
7
Critical
1
Double Bladed Lightsaber (Dragite)
Range
Engaged
Skill
Lightsaber
Linked 1, Unwieldly 3, Superior, Breach 1, Disorient 3, Sunder, Concussive 2
Damage
9
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Heavy Verpine Shatter Rifle
Range
Extreme
Skill
Gunnery
Accurate 2, Knockdown, Pierce 6, Superior, Jury Rigged
Damage
16
Critical
1
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4, Jury Rigged
Damage
10
Critical
1
Pulse Cannon
Range
Extreme
Skill
Ranged: Heavy
Cumbersome 3, Pierce 2, Slow-firing 1, Superior
Damage
10
Critical
2
Darth Malgus Saber
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Vicious 4, Superior, Sunder, Defensive 1, Deflection 1 / Change Base DMG > 8, Change Base Crit > 3, add Breach 1, add Burn 3, Add Sunder, Vicious 2 / Reflex Grip, Dual-Phase Modification
Damage
10
Critical
1

40
775
156700
18

Weapons & Armor

DLT-19 Heavy Blaster Rifle
(Encum 5) (HP 1) (looted)

Disruptor Pistol
(Encum 2) (3000 Credits) (HP 2)

Assault Carbine
(Encum 4 (3) ) (250 Credits) (HP 1 (0) )
-Lightweight Frame
> Decrease Encumberance by 1

Adverse Enviroment Gear
(Soak 1) (Encum 2) (Hard points 1) (500 Credits)

Disruptor Rifle
(Encum 5) (5000 R Credits) (HP 3) (EAK Applied 1 HP)

Laminate Armour
(Soak 2) (HP 3) (2500 Creds) (Encum 4)

Mandalorian Armor
(Defense 1) (Melee Defense 2) (Soak 2) (3 (5) HP) (Encum 6 (12) )
- Jet Pack (Sil 1) (Speed 2)
(Handling 0) (System Strain 3)
(Encum 2)
- Integrated Holsters
(Encum 4)

Personal Deflector Shield
(Defense 2) (Encum 3)

Coronet Arms H7 "Equalizer" Blaster Pistol
(Encum 2) (HP 3)

"Sneakers" Mandalorian Armour (6 Encum)
> Reflec ShadowSkin
-add 1 advantage to stealth checks
> Reflec Adaptive Skin
-upgrade all stealth checks by 1
> Integrated Holsters
-+4 Encum

Personal Gear

Backpack (Increase encumbrance by 4)
(50 Creds)
Utility Belt (Increases Encumberance by 1) (25 credits)
Imperial Peace-Keeping License
4x Stimpacks

Assets & Resources

Mandalorian Armor Pieces

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 Assassin +1 Strain Threshold
Stalker 2 Assassin Add Bonus per rank of stalker to all Stealth and Coordination checks.
Targeted Blow 1 Assassin After making a successful attack, may spend one destiny point to add damage by equal to agility in one hit.
Dodge 2 Assassin When targeted by combat check, may perform dodge to incidental to suffer a number of strain no greater than ranked of dodge, then upgrade the difficulty check by that number
Unmatched Devastation 1 Assassin Once per game seseion as an inccidental, after performing a combat check, the character may spend 2 Destiny points to perform an additional combat check against the same target with the difficulty increased by 1 for each successful combat check the character has performed tthis turn. This combat check must be made using a non starship/vehicle weapon that the character has not already used this turn
Quick Draw 1 Assassin Once per Round, draw or holster a weapon, or accessible item as an incidental
Draw and Fire 1 Assassin Before performing each combat check with unmatached devastation, the character may holster and draw a weapon
Sniper Shot 1 Assassin Before making a non-thrown ranged attack, as a maneuver increase the weapon's range up to 1 band per rank. Upgrade the attacks difficulty by 1 per range increase.
Insight 1 Assassin Perception and Discipline become career skills
Quick Strike 1 Assassin Add (Bonus Die) per rank of quick strike to combat checks against targets that have not acted yet this encounter
Lethal Blows 3 Assassin Add 10+ per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Sleight of Mind 2 Shadow Add Bonus Die to all stealth checks unless the opposition is immune to force powers.
Toughened 1 Gadgeteer + 2 wound threshold
Jury Rigged 2 Gadgeteer
Armor Master 1 Gadgeteer +1 Soak
Tinkerer 1 Gadgeteer Add 1 HP
Shroud 1 Shadow Be undetectable via force powers
Defensive Stance 1 Gadgeteer Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade the difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance
Armor Master 1 Gadgeteer When wearing armor, increase total soak value by 1
Dedication 2 Assassin / Gadgeteer increase stats hehe
Anatomy Lessons 1 Assassin After making a successful attack, may spend one destiny point to add damage by equal to intellect in one hit.

Background

Talyc Ad

Motivation

Morality

26

Description

Other Notes

Controls a Squad of 9 Big BOYS
- Soak 3 Armor
- Electro Staffs
- 3 with DLT 19 Heavy Blasters

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