Force and Destiny
| Threshold | 16 |
| Current | 10 |
| Threshold | 14 |
| Current | 1 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 4 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 3 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 3 | ||
| Leadership (Pr) | 2 | |||
| Mechanics (Int) | X | 0 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 5 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | X | 5 | ||
| Lightsaber (Br) | 3 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | X | 5 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Disruptor Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 2, Vicious 5, Superior, Jury Rigged |
Damage11 |
Critical1 |
|
| "Sand Panther" Hunting Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Superior, Accurate 1, Cumbersome 2 |
Damage7 |
Critical5 |
|
| H-7 "Equalizer" Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Superior, Stun Setting, Jury Rigged |
Damage7 |
Critical1 |
|
| Double Bladed Lightsaber (Dragite) |
RangeEngaged |
SkillLightsaber |
|
| Linked 1, Unwieldly 3, Superior, Breach 1, Disorient 3, Sunder, Concussive 2 |
Damage9 |
Critical3 |
|
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
|
| Heavy Verpine Shatter Rifle |
RangeExtreme |
SkillGunnery |
|
| Accurate 2, Knockdown, Pierce 6, Superior, Jury Rigged |
Damage16 |
Critical1 |
|
| Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
| Vicious 4, Jury Rigged |
Damage10 |
Critical1 |
|
| Pulse Cannon |
RangeExtreme |
SkillRanged: Heavy |
|
| Cumbersome 3, Pierce 2, Slow-firing 1, Superior |
Damage10 |
Critical2 |
|
| Darth Malgus Saber |
RangeEngaged |
SkillLightsaber |
|
| Accurate 1, Breach 1, Vicious 4, Superior, Sunder, Defensive 1, Deflection 1 / Change Base DMG > 8, Change Base Crit > 3, add Breach 1, add Burn 3, Add Sunder, Vicious 2 / Reflex Grip, Dual-Phase Modification |
Damage10 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 1 | Assassin | +1 Strain Threshold |
| Stalker | 2 | Assassin | Add Bonus per rank of stalker to all Stealth and Coordination checks. |
| Targeted Blow | 1 | Assassin | After making a successful attack, may spend one destiny point to add damage by equal to agility in one hit. |
| Dodge | 2 | Assassin | When targeted by combat check, may perform dodge to incidental to suffer a number of strain no greater than ranked of dodge, then upgrade the difficulty check by that number |
| Unmatched Devastation | 1 | Assassin | Once per game seseion as an inccidental, after performing a combat check, the character may spend 2 Destiny points to perform an additional combat check against the same target with the difficulty increased by 1 for each successful combat check the character has performed tthis turn. This combat check must be made using a non starship/vehicle weapon that the character has not already used this turn |
| Quick Draw | 1 | Assassin | Once per Round, draw or holster a weapon, or accessible item as an incidental |
| Draw and Fire | 1 | Assassin | Before performing each combat check with unmatached devastation, the character may holster and draw a weapon |
| Sniper Shot | 1 | Assassin | Before making a non-thrown ranged attack, as a maneuver increase the weapon's range up to 1 band per rank. Upgrade the attacks difficulty by 1 per range increase. |
| Insight | 1 | Assassin | Perception and Discipline become career skills |
| Quick Strike | 1 | Assassin | Add (Bonus Die) per rank of quick strike to combat checks against targets that have not acted yet this encounter |
| Lethal Blows | 3 | Assassin | Add 10+ per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
| Sleight of Mind | 2 | Shadow | Add Bonus Die to all stealth checks unless the opposition is immune to force powers. |
| Toughened | 1 | Gadgeteer | + 2 wound threshold |
| Jury Rigged | 2 | Gadgeteer | |
| Armor Master | 1 | Gadgeteer | +1 Soak |
| Tinkerer | 1 | Gadgeteer | Add 1 HP |
| Shroud | 1 | Shadow | Be undetectable via force powers |
| Defensive Stance | 1 | Gadgeteer | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade the difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance |
| Armor Master | 1 | Gadgeteer | When wearing armor, increase total soak value by 1 |
| Dedication | 2 | Assassin / Gadgeteer | increase stats hehe |
| Anatomy Lessons | 1 | Assassin | After making a successful attack, may spend one destiny point to add damage by equal to intellect in one hit. |