Bypass Security |
1 |
|
Remove Setback Dice (Black Dice) equal to the character’s ranks in Bypass Security from Skulduggery or Computers skill checks made to disable a security device or open a locked door. |
Clever Solution |
1 |
|
Once per game session, the character can choose to make one skill check using Cunning, rather than the characteristic linked to that skill. When he does this, he must explain how, in this particular instance, his cunning is helping him overcome this challenge. |
Armor Master |
1 |
|
When wearing armor, increase soak value by 1. |
Durable |
1 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable (min 1). |
Codebreaker |
1 |
|
The character removes Setback Dice (Black Dice) from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional racks of Codebreaker. |
Heroic Fortitude |
1 |
|
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Convincing Demeanor |
2 |
|
Remove Setback Dice (Black Dice) per rank of Convincing Demeanor from any Deception or Skulduggery check. |
Physical Training |
2 |
|
Add boost die per rank of Physical Training to Athletics and Resilience checks. |
Dedication |
4 |
|
Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
Point Blank |
1 |
|
Add 1 damage per rank of Point Blank to successful hit when using Ranged (Heavy/Light) skills at short range or engaged. |
Defensive Slicing [Improved] |
3 |
|
When attempting to defend a computer system against intrusion, the character adds 1 Black Die per rank and upgrades the difficulty of an opponent’s dice pool a number of times equal to his rank of Defensive Slicing. This replaces the usual benefits from Defensive Slicing. |
Fortune Favours the Bold |
1 |
|
Once per session suffer 2 strain as incidental to flip one dark side Destiny point to light side |
Double or Nothing [Supreme] |
2 |
|
Suffer 2 strain to perform the DoN incidental to increase the difficulty of the next check by 1. After canceling opposing, double the amount of remaining advantages, Triumphs, and Despairs. |
Rapid Recovery |
1 |
|
When healing strain after encounter, heal extra 2 strain. |
Grit |
6 |
|
Each rank of Grit increases a character’s strain threshold by one. |
**NOT YET**Jump Up |
1 |
|
Once per round may stand from seated or prone as an incidental. |
Master Slicer |
1 |
|
Once per round, the character may perform a Master Slicer incidental to suffer two strain and decrease the difficulty of the next Computers or other slicing-related check by one, to a minimum of Easy. |
Mental Fortress |
1 |
|
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect or Cunning related checks until the end of the encounter. He still suffers from the injury itself. |
Natural Programmer |
1 |
|
Once per game session, the character may reroll any one Computer or Astrogation check. |
Natural Rogue |
1 |
|
Once per game session, the character may reroll any one Skulduggery or Stealth check. |
Resolve |
1 |
|
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1. |
Second Chances |
3 |
|
Once per encounter choose a number of positive dice equal to ranks in Second Chances and reroll them. |
Toughened |
5 |
|
The character increases his wound threshold by two per rank of Toughnened. |
Up the Ante |
2 |
|
When gambling win 10% more credits per rank of Up the Ante. |