Quick Draw |
|
(5xp EX)(5xp AS) |
Once per round, draw or holster weapon as incidental |
Lethal Blows |
|
(10xp EX)(25xp EX) |
Add +10 to critical hit rating |
Precise Aim |
|
(15xp EX)(20xp EX) |
Suffer strain equal to ranks in Precise Aim to reduce target's defense as a maneuver |
Death Blow |
|
(20xp EX) |
After a successful non-vehicle attack, spend a destiny point to add damage equal to willpower |
Marked for Death |
|
(20xp EX) |
Perform a Marked for Death maneuver, committing a force die. Add 2 advantages to combat checks against marked target while the force die remains committed. Cannot use this talent again until original target is incapacitated |
Force Rating |
|
(25xp EX) |
+1 Force Rating |
Dedication |
|
(25xp EX) |
+1 to a characteristic (Agility) |
Jump Up |
|
(5xp AS) |
Once per round, may stand from seated or prone as an incidental |
Ataru Technique |
|
(10xp AS) |
When making a check with the Lighsaber skill, the character may use Agility instead of Brawn |
Quick Strike |
|
(10xp AS) |
Add boost die per ranks of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Parry |
|
(5xp AS)(15xp AS) |
If wielding a Lightsaber or Melee Weapon when hit by a Melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry |
Reflect |
|
(10xp AS)(15xp AS) |
If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect |
Saber Swarm |
|
(20xp AS) |
Perform a Saber Swarm maneuver; suffer 1 Strain to have the next Agility-Lightsaber combat check this turn gain the Linked quality equal to Force rating during check |
Hawk Bat Swoop |
|
(20xp AS) |
Take the Hawk Bat Swoop action; make an Agility-Lightsaber combat check against a target within Short range, adding force die up to Force Rating. Spend a Force Point to Engage target and additional Force Points to add Advantages |
Terrifying Kill |
|
(20xp EX) |
May spenda Destiny Point to perform a Terrifying Kill maneuver after incapacitating or inflicting a Critical Injury. Roll Force die no greater than Force Rating, and spend force points to inflict 1 Strain on each person withing Short range of the Target. |
Saber Throw |
|
(25xp AS) |
Take the Saber Throw action; make a Lightsaber combat check as a ranged attack at a target within Medium range, adding force die no greater than force rating. Must spend Force points and succeed to hit the target. Spend a force point to have the weapon return to hand |
Toughened |
|
(5xp AG)(15xp AG) |
+2 Wound Threshold |
Sense Advantage |
|
(10xp AG) |
Once per session, may add 2 setback die to one NPC's skill check. |
Heroic Fortitude |
|
(20xp AG) |
May spend a Destiny Point to ignore the effects of a Critical Injury on Brawn or Agility checks until the end of the encounter |