Luna by Sahanna

Species
Human
Career
Colonist
Specializations
Doctor, Droid Tech, Force Emergent
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 3
Mechanics (Int) X 5
Medicine (Int) X 3
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Energy Slingshot
Range
Short
Skill
Ranged: Light
Disorient 2, Stun Damage
Damage
3
Critical
N/A
Lightwhip
Range
Short
Skill
Lightsaber
Ensnare 1, Pierce 5, Unwieldy 4
Damage
4
Critical
4

5
360
3600
4/10

Weapons & Armor

Energy Slingshot - This wrist-mounted device is able to fire small bolts of stunning energy, mostly used by mischievous pranksters. (1 ENC)

Lightwhip - This shortened lightsaber has been supremely customized, to allow a more flexible containment field for the blade - making it a whip. (ENC 1)

Personal Gear

Utility Belt - This is a belt containing an array of pockets and slots for tools and weapons to be placed in. (+1 ENC)

Tool Belt - A crucial necessity for any Engineer, the tool belt allows for quick and easy access to what they need, when they need it. (Counts as a tool kit)

Surveyor's Bag - These are compact bags which are nevertheless quite roomy, used by explorers as smaller equipment - worn over the shoulder across the body. (+2)

CAPC ECM-598 Medical Backpack - This medpack is produced for military and field-rescue groups, containing anything one would need for an emergency. It also contains a set of tutorials and instructions for dealing with emergency situations. May make Medicine checks to heal others without penalty.
Add 1 boost dice to all Medicine checks. Decrease difficulty of checks to heal a critical injury by 1 (to a minimum of 1). (2 ENC)

Earbud Comlink - Long range comms & hard to notice

Breath Mask - These are used by beings to allow breathing in conditions that would usually be asphyxiating. (1 ENC)

Ration Packs x 2

Stimpacks x 7

Imperial Army Canteen (1 ENC)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 2 Doctor When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Grit 2 Doctor Cain + 1 strain threshold.
Machine Mender 1 Droid Tech When making Mechanics check to help a character heal wounds, the target heals 1 additional wound per rank of Machine Mender.
Speaks Binary 2 Droid Tech When directing NPC droids, may grant them boost per rank of Speaks Binary on checks.
Improved Speaks Binary 1 Droid Tech When directing NPC droids, those droids grant additional boost in addition to other benefits.

Force Powers

Force Rating
1
Power
Heal / Harm
Description
The Force user bolsters her ally with renewed vigor or saps his foe of vital energy.

Heal (Lightside Force User Only): Spend force pips to heal a number of wounds equal to intellect from an engaged living creatures (Including User)

Harm: Spend Force pips to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. The user generates 1 conflict.
Upgrade Effect

Background

Luna grew up in a wealthy family in the core-worlds, her parents doctors as well. She grew up learning all about everything medical and was deeply immersed into the field. She was sent to higher learning as soon as she could be, delving into the field of medicine and the such, but switched into the field of mechanics wanting to learn how machines worked as well. This sparked a huge argument with her family and resulted in her being cut off. With university debt mounted on her shoulders, she decided to jump straight into the medical field and started wandering the galaxy to planets in deep need and offering her medical expertise, while still dabbling in her guilty pleasure hobby.

Motivation

Obligations

A large pile of university debt from her higher learning, as a result from her parents cutting her off, sitting at around 25,000 credits.

Description

Luna sits at about 5'6" in height, in average build. She is about twenty two years old. She is well-kempt and attractive, having grown up in a wealthy family and learning manners and proper hygiene. She has pale skin and dark long hair, often put up into a ponytail

A very intelligent woman, from good genes, she has an almost insatiable appetite for knowledge in all forms. She absorbs knowledge and uses it any chance that she can. She has good reflexes as well, needing deft fingers for her surgeries and medical fieldwork.

Other Notes

Luna, Female Human

Humans start the game with one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 at character creation (Mechanics 1, Computer 1). Initial 110 XP

Intelligence 4 (70 XP), Agility 3 (30 XP), Total: 100 XP
Free ranks : Streetwise 1, Medicine 1, Knowledge (Lore) 1, Knowledge (Education) 1, Knowledge (Core Worlds) 1, Resilience 1

Skills: (140 XP spent)
Cool 1, 2 (15 XP)
Medicine 2, 3 (25 XP)
Mechanics 2, 3, 4, 5 (70 XP)
Leadership 1, 2, 3 (30 XP)


Talent Trees:
Surgeon 1, 2 (15 XP)
Grit 1, 2 (15 XP)
Machine Mender 1 (5 XP)
Speaks Binary 1, 2 (25 XP)
Improved Speaks Binary (15 XP)

Specializations:
Droid Tech (30 XP)

Force Powers:
Heal / Harm (15 XP - 5 XP [Mentor])

Missions:
Another Adventure Begins: (Credits: 0), (XP: 35), Additional information; Session 0.5
A New Home: (Credits: 1000), (XP: 30), Additional Information; Session 1, Bunker acquired
The Dueling Arena: (Credits: 2000) (XP: 60) Additional Information; Traded Lightwhip to Marrston for credits.

XP:
Characteristics > 100 XP
Talents > 75 XP
Skills > 140 XP
Specialization > 30 XP
Force Powers > 10 XP
Total > 355 XP

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