Threshold | 13 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 2 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
VibroBayonet |
RangeEngaged |
SkillMelee |
|
Pierce 2, Inaccurate 1, Vicious 1 |
Damage+1 |
Critical2 |
|
DDC-MR6 |
RangeMedium |
SkillRanged: Heavy |
|
Stun Setting, Multiple Mods |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | Commando T1 | Add one Boost per rank of PT to Athletics and Resilience | |
Toughened | Commando T2 | +2 Wound Threshold | |
Durable | Commando T3 | May reduce any Critical Injury suffered by 10 per rank to a minimum of 1. | |
Armor Master | Commando T4 | +1 Soak in Armor | |
Resolve | FA T1 | When involuntarily suffering Strain damage, suffer 1 less per rank of Resolve. | |
Disciple of Lore | FA T1 | Once per round may suffer 1 Strain to decrease the difficulty of next Knowledge(Lore) check a number of times equal to ranks. | |
Push Aside | FA T1 | After Making a Succesful Melee, Brawl, or Lightsaber check against an engaged foe, may force them to move to Short range at chosen direction. Spend Triumph to cause to fall prone. | |
Extended Reach | FA T2 | While armed with a two-handed melee weapon, may suffer 1 strain to make a melee combat check with that weapon targeting an enemy at up to short-range. | |
Precision Strike | FA T2 | When this character inflicts a critical injury with a brawl, melee, or lightsaber weapon, may suffer one strain to change the result to any Easy Critical injury result. |