Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | ||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 1 | |||
| Knowledge: Lore (Int) | X | 3 | ||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | FaD, 81 | +1 Strain Threshold per rank. | |
| Knowledge is Power | FaD, 81 | Once per session, when making a Force power check, use Lore in place of Force Rating. | |
| Kill with Kindness | FaD, 81 | Remove 1 Setback die per rank from Charm and Leadership checks. | |
| Nobody's Fool | FaD, 81 | May upgrade the difficulty of incoming Charm, Coercion, and Deception checks once per rank. | |
| Plausible Deniability | FaD, 81 | Remove 1 Setback die per rank from Coercion and Deception checks. | |
| Sense Emotions | FaD, 81 | Add 1 Boost die to all Charm, Coercion, and Deception checks. | |
| Contingency Plan | FaD, 81 | Spend 1 Destiny point to recover Strain equal to Cunning. | |
| Force Rating | FaD, 81 | +1 Force Rating per rank. | |
| Natural Charmer | FaD, 81 | Once per session, re-roll any 1 Charm or Deception check. |
| Upgrade | Effect |
|---|---|
| Range (Rank 2) | Spend F to increase the range by bands equal to ranks purchased. |
| Control | Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes. |
| Control | When making a Coercion, Charm, Deception, Leadership or Negotiation check, may roll an Influence power check as part of the pool. Spend F to gain successes or advantages. |
| Magnitude (Rank 2) | Spend F to increase targets affected by ranks purchased. |
| Strength | When inflicting Strain on a mind, do 2 Strain per pip instead of 1. |