Concealing Robes
Timber Cuirass
Basic Lightsaber w/ Ilum Crystal
Blue
Personal Gear
Assets & Resources
Force Abilities: 30
Talents: 120
Skills: 50
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Problem Solver
1
In addition to using skill or characteristic rating, add a boost dice to checks when providing skilled assistance.
Surgeon
2
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Rapid Recovery
2
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Physician
3
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Healing Trance
4
Commit a Force Die for every full encounter (or 12 hours). Force die remains committed, heal 1 wound per rank of Healing Trance.
Grit
2
+1 Strain Threshold
Force Powers
Force Rating
Power
Heal/ Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only): Spend to heal a number of wound equal to Intellect from an engaged living creature (including user).
Harm: Spend to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend to sense all living things within short range (including sentient and non-sentient beings).
The user may spend to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend to gain or (user’s choice) on the check.