Vestra Nyx by dumbrock

Species
Drall
Career
Consular
Specializations
Healer
System
Force and Destiny

4
Threshold 10
Current 0
Threshold 16
Current 2
Ranged 1
Melee 1

Characteristics

2
1
4
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1 A
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1 A
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 4 BBPP 25
Negotiation (Pr) X 0
Perception (Cun) 1 P 10
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1 P 10
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2 AS
Knowledge: Lore (Int) X 1 A
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Brawl
Ilum Crystal: Breach +1, Sunder Quality
Damage
6
Critical
2

50
250

Weapons & Armor

Concealing Robes
Timber Cuirass
Basic Lightsaber w/ Ilum Crystal
Blue

Personal Gear

Assets & Resources

Force Abilities: 30
Talents: 120
Skills: 50

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Problem Solver 1 In addition to using skill or characteristic rating, add a boost dice to checks when providing skilled assistance.
Surgeon 2 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Rapid Recovery 2 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Physician 3 When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Healing Trance 4 Commit a Force Die for every full encounter (or 12 hours). Force die remains committed, heal 1 wound per rank of Healing Trance.
Grit 2 +1 Strain Threshold

Force Powers

Force Rating
Power
Heal/ Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only): Spend to heal a number of wound equal to Intellect from an engaged living creature (including user).
Harm: Spend to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend to sense all living things within short range (including sentient and non-sentient beings).
The user may spend to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend to gain or (user’s choice) on the check.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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