Force and Destiny
| Threshold | 23 |
| Current | 0 |
| Threshold | 23 |
| Current | 0 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 3 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 3 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 3 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 4 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 3 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Double-Bladed Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Linked 1, Sunder, Unwieldy 2 |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Drive Back | 1 | F&D 236 | The Inquisitor may spend a triumph or 3 advantages on a missed Brawl, Melee, or Lightsaber combat check to force their target to make a move maneuver in a direction of the Inquisitor's choice |
| Lethal Blows | 2 | F&D 236 | The Inquisitor adds +20 to any Critical Injury rolls inflicted on opponents. |
| Parry | 5 | F&D 236 | When struck by a melee attack, but before applying soak, the Inquisitor may perform Parry as an out-of-turn incidental as long as they are wielding a lightsaber or melee weapon. They reduce the damage by 7. |
| Reflect | 5 | F&D 236 | When struck by a ranged attack but before applying soak, the Inquisitor may perform Reflect as an out-of-turn incidental as long as they are wielding a lightsaber. They reduce the damage by 7. |
| Adversary | 3 | F&D 236 | Upgrade difficulty of all combat checks against the Inquisitor 3 times. |
| Terrifying | 1 | F&D 221 | At the beginning of an encounter, each of the Inquisitor's enemies must make a Hard fear check. |
| Upgrade | Effect |
|---|---|
| The Inquisitor makes a Harm power check and may spend one force die to have an engaged enemy suffer a number of wounds (ignoring soak) equal to the Inquisitor's Intellect. The Inquisitor may spend a force die to heal an equal number of wounds on an engaged ally or themself. The Inquisitor may spend one force die to increase the range of the power by one range band and may spend one force die to increase the number of affected enemies by one. |