Jeela Nor by tulomne

Species
Mirialan
Career
Inquisitor
Specializations
Inquisitor
System
Force and Destiny

4
Threshold 23
Current 0
Threshold 23
Current 0
Ranged 0
Melee 1

Characteristics

3
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 0
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 4
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Double-Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Sunder, Unwieldy 2
Damage
6
Critical
2

65
100

Weapons & Armor

Armored Clothing (Defense +1; Soak +1)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Drive Back 1 F&D 236 The Inquisitor may spend a triumph or 3 advantages on a missed Brawl, Melee, or Lightsaber combat check to force their target to make a move maneuver in a direction of the Inquisitor's choice
Lethal Blows 2 F&D 236 The Inquisitor adds +20 to any Critical Injury rolls inflicted on opponents.
Parry 5 F&D 236 When struck by a melee attack, but before applying soak, the Inquisitor may perform Parry as an out-of-turn incidental as long as they are wielding a lightsaber or melee weapon. They reduce the damage by 7.
Reflect 5 F&D 236 When struck by a ranged attack but before applying soak, the Inquisitor may perform Reflect as an out-of-turn incidental as long as they are wielding a lightsaber. They reduce the damage by 7.
Adversary 3 F&D 236 Upgrade difficulty of all combat checks against the Inquisitor 3 times.
Terrifying 1 F&D 221 At the beginning of an encounter, each of the Inquisitor's enemies must make a Hard fear check.

Force Powers

Force Rating
3
Power
Harm
Description
Upgrade Effect
The Inquisitor makes a Harm power check and may spend one force die to have an engaged enemy suffer a number of wounds (ignoring soak) equal to the Inquisitor's Intellect. The Inquisitor may spend a force die to heal an equal number of wounds on an engaged ally or themself. The Inquisitor may spend one force die to increase the range of the power by one range band and may spend one force die to increase the number of affected enemies by one.

Background

Motivation

Morality

Description

Other Notes

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