SFL - Hightower by BadgersDontCare

Species
Lasat
Career
Soldier
Specializations
Sharpshooter, FSE
System
Age of Rebellion

4
Threshold 15
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 -2s
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1 1b
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0 -2s
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0 1b
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

SKZ Sporting Blaster
Range
Extreme
Skill
Ranged: Heavy
Stun Setting (Short)
Damage
11
Critical
4

0
225
1205
11 / 16 (Base 8)

Weapons & Armor

SKZ Sporting Blaster - 600cr (Free)
Enc:3, HP:4/4, R:4
Can be broken down for transport in a small case.
+ Custom Grip : 600 cr, HP:1, R:6
Remove ■ from combat check
Mod : Accurate +1 (Add □ to checks)
+ Forearm Grip : 350 cr, HP:1, R:1
Decrease the additional difficulty of making Ranged checks while engaged to an additional ♦ (rather than ♦ ♦).
Mod : Accurate +1 (Add □ to checks)
+ Marksman Barrel : 1,400cr, HP:2, R:4
Increases range by 1 range band.
Adds Cumbersome (+2).
Mod : Accurate +2 (Add □ □ to checks).

Reinforced Environ. Gear - 850cr (Free)
Def:0, Soak:1, Enc:2, HP1/2, R:4
Ignore ■ imposed by environmental conditions, and reduces Critical Injury results suffered from falling by 20. Also contains a filter that grants □ to Resilience checks to resist toxic atmospheres or airborne toxins
+ Custom Fit + Mod : 500cr, HP:1, R:3
Remove ■ ■ from Athletics and Stealth checks while wearing the armor.

Personal Gear

Respirator : 25cr E1 R1
Military Belt Pouch : 10cr E0 R0
2x Extra Reload : 25cr/per, Enc1 R1
Utility Belt : 25cr R0 E+1

Requisitions :
5x Stimpack : 25cr E0 R1
Backpack : 50cr R0 E+4
Load-Bearing Gear : 100cr R3 E+3
Scanner Goggles - 150cr, Enc:0, R:3
3-MAL Secure Comlink - 250cr, Enc:0, R:4
Survival Kit - 300cr, Enc:5, R:2
Emergency Medpac - 100cr, Enc:1, R1

Left at Base :
Military Modular Backpack Frame - 10cr.
The metal frame has an upper-left antennae mount that accepts most comlinks and connects them to a hands-free headset.
-Storage Unit - 25cr, R:2), Enc +3

Military Modular Backpack Frame 10cr R2
-Oxygen Unit 300cr E3 R3
-Storage Unit 25cr E+3 R2

Assets & Resources

Hours : 64 / 72
-8hrs, Lt Nyine (Healing), 2020-04-02

Requisitions :
(R) - Items
(1) - 5x Stimpack - 25cr per
(1) - Emergency Medpac - 100cr
(2) - Military Modular Backpack Frame 10cr
(2) - Storage Unit - 25cr
(2) - Survival Kit - 300cr
(3) - Oxygen Unit - 300cr
(3) - Load-Bearing Gear - 100cr
(3) - Scanner Goggles - 150cr
(4) - 3-MAL Secure Comlink - 250cr

(0) - Backpack
Backpack - 50cr, R:0, +4 Enc
(2) - Heavy Robe
Heavy Robe (Requisitioned)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Prehensile Feet 1 May move up a vertical surface as though it were horizontal.
Sniper Shot (Maneuver, Yes) 1 AoR, 156 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
True Aim (Maneuver, Yes) 1 AoR, 158 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Lethal Blows (Passive, Yes) 1 AoR, 151 The character adds + 10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Deadly Accuracy (Passive, Yes) 1 AoR, 145 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Natural Marksman (Incidental, No) 1 AoR, 154 Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check.
Toughened (Passive, Yes) 0 AoR, 158 The character increases his wound threshold by two per rank of Toughened.
Dedication 0 AoR, 145 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Uncanny Senses (Passive, Yes) 1 EotE, 145 The character adds □ per rank of Uncanny Senses to all Perception checks.
Uncanny Reactions (Passive, Yes) 1 EotE, 145 The character adds □ per rank of Uncanny Reactions to all Vigilance checks.
Insight (Passive, No) 1 EotE, 137 Perception and Discipline become career skills if they are not already.
Expert Tracker (Passive, Yes) 1 AoR, 146 The character removes ■ per rank of Expert Tracker from his checks to find or follow tracks. Survival checks made to track targets take 50 % less time than normal (this does not decrease with additional ranks of Expert Tracker).

Background

**Background : Avenger**
```Hightower doesn't remember much of his youth, he has been told that he survived a traumatic life threatening event but a group of Alliance combatants were able to save his life. In that event, he lost his connection to the force. The combatants took him under their care, raised him as their own, and trained him as a Sharpshooter since he showed promising results in this particular field of expertise. Hightower wanted revenge for the destruction of his homeworld. ```
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SFL Regiment : SpecOps
Branch : Special Projects
Rank : Operative
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Branch Specific Skills :
Special Projects : Melee (0), Ranged (Heavy) (3), Skulduggery (0), Stealth (0)
Undercover Operations : Charm (0), Deception (0), Skulduggery (0), Stealth (0)
Branch Specific Talent :
Special Projects : Lethal Blows (0)
Undercover Operations : Indistinguishable (0)

Motivation

Duties

**Motivation : Mentor**
```Hightower focuses on maintaining standards instilled by a more experienced combatant. He fights to achieve greatness in battle to impress this mentor, and show that those lessons weren't given in vain.```

**Duty : Combat Victory**
```Hightower is driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire’s military—their best, whenever possible—and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.```

Duty : 70

Description

**SKZ Sporting Blaster** (Custom Grip, Forearm Grip, Marksman Barrel, Deadly Accuracy) :
Damage 8+3, Crit 4, Encumbrance 2, Cumbersome 2, HP 4/4, Range : Extreme, Accurate 4.
!roll [apppbbbb]

Engaged : dd, Short : d, Medium : dd, Long : ddd, Extreme : dddd
Remove 1 Setback

Other Notes

Soldier - Sharpshooter (Base Spec) - (Talents : 70xp)
■ ■ □ □ - (xp) - Sniper Shot - Grit
□ ■ □ □ - (xp) - True Aim - Lethal Blows
□ ■ □ □ - (xp) - Lethal Blows - True Aim
□ ■ □ □ - (xp) - Deadly Accuracy - Toughened
□ ■ □ □ - (xp) - Natural Marksman - Dedication

Universal - Force Sensitive Exile (20xp) - (Talents : 15xp)
■ ■ □ ■ - (xp) - Uncanny Senses - Insight - Uncanny Reactions
□ □ □ □ - (xp) - Quick Draw
□ □ □ □ - (xp) - Sense Emotions - Touch of Fate
□ □ □ □ - (xp) - Street Smarts - Uncanny Senses - Uncanny Reactions - Street Smarts
□ □ □ □ - (xp) - Sixth Sense - Dedication

Soldier - Commando (xp) - (Talents : xp)
□ □ □ □ - (xp) - Physical Training - Grit - Toughened
□ □ □ □ - (xp) - Toughened - Durable - Physical Training
□ □ □ □ - (xp) - Blooded - Armor Master - Natural Outdoorsman
□ □ □ □ - (xp) - Toughened - Heroic Fortitude - Durable
□ □ □ □ - (xp) - Improved Armor Master - Dedication - Unstoppable

Operation Forced Closure (2020-04-02) : 25xp, 20 Duty, 300cr, 24hrs.
-25xp Natural Marksman. -10cr Military Belt Pouch.

Operation Nest Egg II (2020-04-01) : 25xp, 20 Duty, 300cr, 24hrs.
-20xp Deadly Accuracy.
-8hrs recovering wounds with Lt. Anya Nyine

Operation Triage (2020-03-30) : 25xp, 20** Duty, 300cr, 24hrs.
-5xp Insight, -5xp Discipline, -15xp Lethal Blows.

Operation Outbreak (2020-03-30) : 25xp, 10 Duty, 300cr, 24hrs.
-5xp Sniper Shot, -10xp True Aim, -5xp Uncanny Senses, -5xp Uncanny Reactions.

#Starting XP
+125xp : Race (90xp), SFL (10+15xp), Duty (10xp).
#Total Spent :
-125xp
#Characteristics :
-90xp : -40xp Agility, -50xp : Cunning.
#Starting Skills :
Career : Soldier
Athletics +1, Survival +1, Brawl +1, Ranged : Heavy +1.
Spec.: Sharpshooter
Perception +1, Ranged : Heavy +1
Race : Brawl +1
#Paid Skills :
-15xp Ranged : Heavy
#Extra Specialization :
-20xp Force Sensitive Exile.

Free Weapon :
SKZ Sporting Blaster
Free Armor :
Reinforced Environment Gear

Starting Credits : Base 500cr + 10 Duty 2500cr
Spent : 2985/3000
Custom Fit : 500cr
Custom Grip : 600cr
Forearm Grip : 350cr
Marksman Barrel : 1,400cr
Respirator : 25cr
2x Extra Reload : 25cr/per
Belt : 25cr
Military Modular Backpack Frame : 10cr
Storage Unit : 25cr

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