Prehensile Feet |
1 |
|
May move up a vertical surface as though it were horizontal. |
Sniper Shot (Maneuver, Yes) |
1 |
AoR, 156 |
Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
True Aim (Maneuver, Yes) |
1 |
AoR, 158 |
Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |
Lethal Blows (Passive, Yes) |
1 |
AoR, 151 |
The character adds + 10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Deadly Accuracy (Passive, Yes) |
1 |
AoR, 145 |
Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. |
Natural Marksman (Incidental, No) |
1 |
AoR, 154 |
Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check. |
Toughened (Passive, Yes) |
0 |
AoR, 158 |
The character increases his wound threshold by two per rank of Toughened. |
Dedication |
0 |
AoR, 145 |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Uncanny Senses (Passive, Yes) |
1 |
EotE, 145 |
The character adds □ per rank of Uncanny Senses to all Perception checks. |
Uncanny Reactions (Passive, Yes) |
1 |
EotE, 145 |
The character adds □ per rank of Uncanny Reactions to all Vigilance checks. |
Insight (Passive, No) |
1 |
EotE, 137 |
Perception and Discipline become career skills if they are not already. |
Expert Tracker (Passive, Yes) |
1 |
AoR, 146 |
The character removes ■ per rank of Expert Tracker from his checks to find or follow tracks. Survival checks made to track targets take 50 % less time than normal (this does not decrease with additional ranks of Expert Tracker). |