Congenial |
1 |
Mystic: Prophet |
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation Checks, by an equal number. Strain suffered this way cannot exceed ranks of Congenial. |
Rapid Recovery |
1 |
Mystic: Prophet |
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Balanced |
1 |
|
When the character recovers strain at the end of an encounter, roll your Force Dice. Regain additional strain equal to white circles from Force Dice |
Inspiring Rhetoric |
1 |
Mystic: Prophet |
Take the Inspiring Rhetoric action; make an Average Leadership check. Each success causes 1 ally in close range to recover 1 strain. Spend additional advantages to cause 1 affected ally to recover 1 additional strain. |
Legacy of War |
1 |
Old Republic Campaign Guide |
Sith add an automatic Advantage to all Warfare checks they make. |
Grit |
4 |
Mystic: Prophet/Makashi Duelist |
Grain +1 strain threshold |
Improved Inspiring Rhetoric |
1 |
Mystic: Prophet |
Each ally affected by Inspiring Rhetoric gains a Boost Die on all skill checks for a number of rounds equal to ranks in Leadership. |
Font of Power |
1 |
Mystic: Prophet |
Once per session, may take the Font of Power action. Until the end of the encounter characters within medium range add an automatic Force Point to checks based on alignment. |
Parry |
3 |
Mystic: Makashi Duelist |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
Intense Presence |
1 |
|
The character may spend one Destiny Point to recover strain equal to his Presence rating. |
Resist Disarm |
1 |
Mystic: Makashi Duelist |
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed. |
Makashi Technique |
1 |
Mystic: Makashi Duelist |
When making a check using the Lightsaber skill the character may use Presence instead of Brawn. |
Non-Aggressive Negotiation |
1 |
|
Gain permanent Advantage on Negotiation and Streetwise checks when made against a target that you've not threatened or made to feel otherwise inferior. |
Bandai Meditation |
1 |
|
During a guided meditative ritual that takes at least 5 minutes, you experience visions of the past, the future, successes, and defeats, that instill great fear or hope in you. |
Meditative Reaction |
1 |
|
When defending against a ranged attack, you may make a Daunting (4 purple) Discipline Force Power check. The check is upgraded for every two success results from the attack. If successful, you may reduce the wounds received by 'spending' force points from the roll. |
Duelist's Training |
1 |
Mystic: Makashi Duelist |
Add a Boost die to Melee and Lightsaber checks when engaged with only one opponent. |
Feint |
1 |
Mystic: Makashi Duelist |
Spend a Triumph or 3 Advantages generated on a missed melee attack to upgrade the difficult of a opponent's next attack targeting character by ranks in Feint. |
Defensive Training |
1 |
Mystic: Makashi Duelist |
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |
Makashi Flourish |
1 |
Mystic: Makashi Duelist |
Once per encounter, perform the Makashi Flourish action. Make an Average Lightsaber check, 1 engaged opponent suffers Strain equal to Damage and heal an equal amount of strain. |
Makashi Finish |
1 |
Mystic: Makashi Duelist |
Take the Makashi Finish action. Preform a Lightsaber combat check against an engaged target, adding Force Dice no greater than Force Rating. Spend Successes to add +10 to any resulting Critical Injury rolls. |