Age of Rebellion
| Threshold | 17 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | Double career/spec | |
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage5 |
Critical4 Advantage |
|
| Arc Welder |
RangeEngaged |
SkillMelee |
|
| Stun Damage |
Damage3 |
CriticalN/A |
|
| Fusion Cutter |
RangeEngaged |
SkillMelee |
|
| Breach 1, Burn 3, Sunder, Vicious 3 |
Damage5 |
Critical3 Advantage |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 2 | EotE 145 | Adds 2 to Wound threshold/ rank. |
| Cyberneticist | 2 | SM 34 | The character removes 1 Setback die per rank of Cyberneticist from his checks to build, repair, and install cybernetic implanLs. In addition. cybernetics and any materials used to craft cybernetics cost the character 50% less (this does not decrease with additional ranks of Cyberneticist}. |
| Engineered Redundancies | 1 | SM 34 | The character benefits from emergency repair patches (see page 182 of the EDGE oF THE EMPIRE Core Rulebook). The character still benefits from stim packs as usual. but can only benefit from a total of 5 stim packs and/or emergency repair patches per day. Additionally. the character can be healed with the Mechanics skill in the same manner as a droid. |
| Eye for Detail | 1 | SM 34 | After rolling the dice pool for a Mechanics or Computers check but before interpreting the results. the character may voluntarily suffer a number of strain no greater than his ranks in Eye for Detail. In doing so, they may convert that many Successes into Advantages (must have at least one Success check to do so though). |
| More Machine than Man | 1 | SM 35 | Increase cap for cybernetics by 1/rank. |