Sol Vaan by KalVentorus

Species
Mandalorian
Career
Bounty Hunter
Specializations
Gadgeteer, Sharpshooter
System
Age of Rebellion

5
Threshold 15
Current 5
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

WESTAR-35
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
10
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Compact Flame Projector
Range
Short
Skill
Ranged: Light
Blast 2, Burn 2, Pierce 2, Vicious 3
Damage
8
Critical
2

20
225
325
6/7

Weapons & Armor

Beskar Mandalorian Armor (3/5 HP)
-Equipped w/ 2 Vambraces
-Immune to Breach & Pierce
-Spend 1 threat & 1 strain to reduce damage by 2 when attacked
-Integrated Ascension Gear
-Integrated Comlink (Long Range)
-In-Helmet Scanner: Remove 1 setback die from darkness or lack of visibility. Adds a general purpose scanner to the helmet's HUD.
-Compact Flame Projector

WESTAR-35 Pistol (3/3 HP)
-Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.
-Magnetic Weapon Tether: May recover weapon as an incidental within engaged range
-Blaster Actuating Module: +1 damage, Add 1 setback dice to all checks made with weapon (cancelled out by Custom Grip)

Blaster Rifle (1/4 HP)
-Telescopic Optic: Reduce difficulty of long/extreme range checks by 1
-Weapon Sling

Personal Gear

-General Purpose Scanner: This is a relatively small piece of equipment used to identify and record a variety of data, such as detecting life-signs, heat signatures, radiation etc. They have a range up to 1.5 kilometers.

-Integrated Ascension Gear: As an action, make an Average (2 difficulty) Ranged (Light) check to secure grappling hook to an object within medium range. Reel in cord as an action to pull self to object (or other way around if object is unsecured. Can pull someone else along as well with an Easy (1 difficulty) Athletics check.

-Stimpak x3

Assets & Resources

- 2x Beskar Bar

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 Gain +2 wound threshold
Grit 2 Gain +1 strain threshold
Expert Tracker 1 Remove Setback Die per rank from checks to find tracks or track targets. Decrease time to track a target by half.
Jury Rigged (Reduce Armor Encumbrance) 1 The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor.
Armor Master 1 When wearing armor, the character increases his total soak value by 1 per rank
Intimidating 1 When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating.
Sniper Shot 1 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
True Aim 1 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Deadly Accuracy (Ranged Light) 1 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill.

Background

Motivation

Duties

Description

Other Notes

Traits:
-Well-Equipped 1
-Experienced 1
-Beskar Start

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