Jax “Vel” Vera - Zeltron Performer by PupJules

Species
Zeltron
Career
Colonist
Specializations
Performer (Entertainer)
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Hold-out Blaster
Range
Short
Skill
Ranged: Light
Concealable
Damage
5
Critical
4
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3

0
100
100
6/7

Weapons & Armor

⚔️ Weapons

Hold-out Blaster
• Skill: Ranged (Light)
• Range: Short
• Damage: 5
• Crit: 4
• Encumbrance: 1
• HP: 1
• Price: 200
• Special: Concealable

Light Blaster Pistol
• Skill: Ranged (Light)
• Range: Medium
• Damage: 6
• Crit: 3
• Encumbrance: 1
• HP: 3
• Price: 300
• Special: Common sidearm



🛡️ Armor

Armored Clothing
• Soak: +1
• Defense: +1 (melee & ranged)
• Encumbrance: 1
• Price: 1,000
• Special: Looks stylish, not obvious armor

Personal Gear

Everyday Carry (Encumbrance ~6)

Things Jax would keep on his person during jobs, cantina visits, or negotiations.

• Armored Clothing (stylish but protective, worn)
• Hold-out Blaster (concealable sidearm)
• Light Blaster Pistol (main backup weapon)
• Concealed Holster (for whichever blaster he’s using)
• Datapad (communications, storage, show props)
• Comlink (handheld) (basic communicator)
• Stimpack ×5 (in a pouch or belt kit)
• Stylish Outfit(s) (always looking good!)

✅ Encumbrance: about 6 (under your 7 threshold, no penalties).



🎭 Stowed on Ship (Encumbrance saved)

Bulky or situational gear Jax wouldn’t drag into a negotiation or bar unless needed.

• Disguise Kit (2 encumbrance — bulky, only needed for infiltration jobs)

• Spare/extra wardrobe (fluff, no encumbrance tracking)

Assets & Resources

Credits: 100
Stylish wardrobe & stage props
Access to crew ship (see GM)
Crew ties: Pandalee (Rebel pilot), Boxie (droid slicer), Devaronian spy
Obligations: Debt 20 (Hutt syndicate), Favor 5 (Rebel contact)
Performer reputation in cantinas/Hutt space

Critical Injuries & Conditions

None

Talents

Name Rank Book & Page Description
Kill with Kindness 1 Edge of the Empire Core Rulebook, P135 Remove 1 setback die from all Charm and Negotiation Check
Inspiring Rhetoric 1 Edge of the Empire Core Rulebook p136 Action. Make an Average (♦♦) Leadership check. One ally (plus one additional ally per Success) gains a Boost die on their next check, and remove 1 Strain per Advantage.
Zeltron Pheromones 1 Suns of Fortune p17 Add +1 Boost to Charm, Deception, and Negotiation checks against most species
Natural Charmer 1 Suns of Fortune p17 Gain 1 free rank in Charm at character creation

Background

Jax “Vel” Veyra was once a rising star on Zeltros and Ryloth, performing in lounges and syndicate halls with velvet vocals and radiant charisma. His shows always left an impression — sometimes too much.

One night, Jax pushed the wrong joke too far, mocking a Black Sun Vigo in front of a packed cantina. The audience roared with laughter, but the Vigo never forgot. A Hutt patron quietly paid for Jax’s escape, leaving him in serious debt. Later, a Rebel contact (linked to Pandalee) smuggled him further off-world, leaving Jax owing a favor as well.

Now, Jax travels with his mismatched crew:
• BX-S3 (“Boxie”) the curious slicer droid,
• A cold and disciplined Devaronian spy,
• Pandalee Voss, a Duros pilot with a mysterious Rebel past.

To Jax, every mission is a stage, every job a performance, and every negotiation a curtain call. He thrives on the spotlight, covers his debts with charm, and believes that one day his name will be known across the Outer Rim — for the right reasons, or at least the loud ones.

Motivation

Primary Motivation: Ambition – Fame
• Book & Page: Edge of the Empire Core Rulebook, p. 38–39
• Description: Jax wants to be known across the galaxy. Not just remembered in small cantinas, but truly famous — for his performances, his charm, or simply for surviving outrageous adventures. The spotlight drives him.



Secondary Motivation: Relationship – Crew
• Book & Page: Edge of the Empire Core Rulebook, p. 40
• Description: Despite his ego, Jax genuinely cares for his oddball crew. They’re not just partners in crime — they’re the supporting cast in his grand story, and he’ll do whatever it takes to keep them alive (and looking good).

Obligations

Debt – Magnitude 20
Owes a Hutt syndicate that covered his escape after mocking a Black Sun Vigo. They may demand repayment in credits or favors.

Favor – Magnitude 5
A Rebel contact (linked to Pandalee) smuggled him off-world. Occasionally calls in inconvenient favors.

Description

Jax “Vel” Veyra is a flamboyant Zeltron lounge performer turned outlaw charmer.
Once adored in syndicate halls, his wit and ego got him in trouble when he mocked a Black Sun Vigo on stage.
A Hutt syndicate covered his escape (leaving him in debt), and a Rebel contact tied to Pandalee Voss smuggled him further off-world.
Now, Jax thrives as the crew’s Face — dazzling crowds, distracting enemies, and turning every job into a performance.
He craves fame, adores the spotlight, and sometimes risks too much just to hear the applause.

Other Notes

Performer Tips & Reminders:
- Always add +1 Boost to Charm, Deception, Negotiation (Zeltron Pheromones).
- Remove 1 Setback from Charm/Negotiation (Kill with Kindness).
- Inspiring Rhetoric: Avg Leadership check; 1 ally (+1 per Success) gains Boost on next action, remove Strain per Advantage.
- Distracting Behavior (if purchased later): can draw enemy fire by making them upgrade difficulty.

Encumbrance:
- Threshold 7 (5 + Brawn 2).
- Everyday carry = 6 (safe). Goes up to 8 if also hauling Disguise Kit + Instrument.

Credits:
- Started with 3,000 (extra Obligation).
- Current: 100.

Story Hooks:
- Obligation 20 Debt: Owes a Hutt syndicate (covered his escape).
- Obligation 5 Favor: Rebel contact tied to Pandalee.
- Motivation: Ambition (Fame), Relationship (Crew).

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