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Last Clone Standing |
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2 Light Sides + 1 HARD Resilience check = Kill all minions |
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Barrage (3) |
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+1 damage per rank at LONG or EXTREME range |
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Bodyguard (2) |
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1 strain = 1 difficulty upgrade for protected ally at ENGAGED range |
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Brace (1) |
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Maneuver: remove black for unstable conditions |
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Dedication |
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Defensive Stance (1) |
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Maneuver: 1 strain = 1 difficulty upgrade for MELEE |
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Enduring |
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Grit |
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Hard-Headed |
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When staggered or disoriented, take DAUNTING DISCIPLINE check to remove stat. |
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Improved Hard-Headed |
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When hit STRAIN threshold, perform Hard-headed to reduce to one less than threshold |
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Side Step (3) |
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Maneuver: 1 strain = 1 difficulty upgrade to range |
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Point Blank (2) |
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+1 damage per rank at SHORT or ENGAGED ranged weapons |
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Command |
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+blue to leadership: affected targets get +blue to discipline |
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Second Wind (1) |
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At end of encounter, remove 1 strain per rank |
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Strong Arm |
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Treat throwing weapons as if they had one greater range |
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Natural Marksman |
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Once per session, re-roll any non-thrown range attack |
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Toughened (1) |
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+2 Wound Threshold |
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Lethal Blows |
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+10 Crit |
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True Aim (2) |
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Once per round: MANEUVER gain the benefit of aim and upgrading combat check per rank. |
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Dedication |
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+1 AGI |
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Field Commander |
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Average Leadership Check. Number of Allies = PRE may suffer 1 Strain for 1 free maneuver |