Weapons & Armor
Weapon: Ryyk Blade
-Credit Cost: 400
-Encumberance: 3
-Hard Points: 3/3
-Damage: Brawn +2
-Critical: 2
-Special: Cumbersome 3, Defensive 1, Superior
Weapon: Bowcaster
-Credit Cost: 1250
-Encumberance: 5
-Hard Points: 2/2
-Damage: 10
-Critical: 3
-Special: Cumbersome 3, Knockdown
Armor: Padded Armor
-Credit Cost: 500
-Encumberance: 2-3
-Hard Points: 0/0
-Defense: 0
-Soak: 2
-Special:
Personal Gear
Gear: Comlink
-Credits: 25
-Encumberance: 0
-Special: This piece of gear is used to communicate between other comlinks. The handheld versions are only viable for extreme distances on planets, reaching up to low orbit.
Gear: Datapad
-Credits: 75
-Encumberance: 1
-Special: This is a form of handheld device incorporating a variety of functions, such as holo-messenger, computer, database and so on.
Gear: Utility Belt: 2
-Credits: 25 each
-Encumberance: 0
-Special: +1 Encumberance Limit each
Gear: Stimpack: 4
-Credits: 25 each
-Encumberance: 0 each
-Special: Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.
Gear: Extra Reload: 2
-Credits: 25 each
-Encumberance: 1 each
-Special: Allows a character to reload their weapon using a maneuver, when it has run out of ammo due to a critical failure.
Gear: Rim Excursions Inc. Military Belt Pouch: 2
-Credits: 10 each
-Encumberance: 0 each
-Special: Hold 2 items with encumbrance 0. May be drawn as an incidental.
Gear: Hunting Goggles
-Credits: 600
-Encumberance: 0
-Special:Add 1 boost dice to Perception checks made to locate 'prey' & remove 2 setback dice from Ranged (Light or Heavy) checks due to concealment, fog and mist, or light conditions.