Attichitcuk by Bigdom27

Species
Wookie
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

7
Threshold 19
Current 19
Threshold 10
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
2
1
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ryyk Blade
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 1, Quick Strike 1, Lethal Blows 1, Superior
Damage
7
Critical
2
Bowcaster
Range
Medium
Skill
Ranged: Heavy
Cumbersome 3, Knockdown, Quick Strike 1, Lethal Blows 1
Damage
10
Critical
3

10
170
530
11/11

Weapons & Armor

Weapon: Ryyk Blade
-Credit Cost: 400
-Encumberance: 3
-Hard Points: 3/3
-Damage: Brawn +2
-Critical: 2
-Special: Cumbersome 3, Defensive 1, Superior

Weapon: Bowcaster
-Credit Cost: 1250
-Encumberance: 5
-Hard Points: 2/2
-Damage: 10
-Critical: 3
-Special: Cumbersome 3, Knockdown

Armor: Padded Armor
-Credit Cost: 500
-Encumberance: 2-3
-Hard Points: 0/0
-Defense: 0
-Soak: 2
-Special:

Personal Gear

Gear: Comlink
-Credits: 25
-Encumberance: 0
-Special: This piece of gear is used to communicate between other comlinks. The handheld versions are only viable for extreme distances on planets, reaching up to low orbit.

Gear: Datapad
-Credits: 75
-Encumberance: 1
-Special: This is a form of handheld device incorporating a variety of functions, such as holo-messenger, computer, database and so on.

Gear: Utility Belt: 2
-Credits: 25 each
-Encumberance: 0
-Special: +1 Encumberance Limit each

Gear: Stimpack: 4
-Credits: 25 each
-Encumberance: 0 each
-Special: Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

Gear: Extra Reload: 2
-Credits: 25 each
-Encumberance: 1 each
-Special: Allows a character to reload their weapon using a maneuver, when it has run out of ammo due to a critical failure.

Gear: Rim Excursions Inc. Military Belt Pouch: 2
-Credits: 10 each
-Encumberance: 0 each
-Special: Hold 2 items with encumbrance 0. May be drawn as an incidental.

Gear: Hunting Goggles
-Credits: 600
-Encumberance: 0
-Special:Add 1 boost dice to Perception checks made to locate 'prey' & remove 2 setback dice from Ranged (Light or Heavy) checks due to concealment, fog and mist, or light conditions.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Wookiee Rage Wookie Racial If wounded, deal +1 damage to Brawl and Melee attacks. If critically injured, deal +2 damage to Brawl and Melee attacks.
Dodge (Assassin: 5) 1 Assassin 1-4 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Grit (Assassin: 5) 1 Assassin 1-1 Each rank of Grit increases a character’s strain threshold by one
Lethal Blows (Assassin: 5) 1 Assassin 1-2 The character adds + 10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Quick Draw (Assassin: 10) Assassin 2-4 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Quick Strike (Assassin: 10) 1 Assassin 2-3 When performing a combat check during combat, the character adds [B] per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter

Background

Motivation

Obligations

Obligation: Dutybound (Bounty Hunter's Guild) 20

Emotional Strength: Pride
Emotional Weakness: Anger
Morality: 50

Description

Other Notes

Purchases Wookie Melee Focus
Attributes: Brawn 5 (90)
Skills:
Talents:
Force Powers:
Special:
Character Play Exp: S1:15, S2:25, S3:20
Skills: Melee 3 (25), Athletics 2 (10)
Talents: Assassin: Dodge 1-4, Quick Draw 2-4, Lethal Blows 1-2, Grit 1-1, Quick Strike 2-3
Force Powers:
Special:

[B] Boost dice
[S] Setback dice
[UP] Upgrade check
[UD] Upgrade difficulty
[DP] Downgrade check
[DD] Downgrade difficulty
[ID] Increase difficulty
[RD] Reduce difficulty
[Force] Force roll
(Force) Force dice
<Force> Force result either
<Light> Light side result only
<Dark> Dark side result only

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