SH4-D0 by helloredfox

Species
Droid
Career
Spy
Specializations
Courier, Interrogator
System
Edge of the Empire

5
Threshold 12
Current 0
Threshold 11
Current 0
Ranged 1
Melee 0

Placeholder Image

Characteristics

2
3
1
4
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) X 0
Coercion (Will) X 3
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Holdout blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4

25
275
1921
1/11

Weapons & Armor

As much of this that can be is integrated.

-50; Heavy Clothing - integrated
-200; Holdout Blaster
Wetsuit - gift from muktips meat emporium person - wearing over the top

Combat Knife

Personal Gear

As much of this that can be is integrated.

-25; Comlink, 0 Enc.
-125; Emergency Repair Patch (5), 0 Enc.
-1; Chance Cube, 0 Enc.
-50; Backpack, +4 Enc.
-50; Climbing Gear, 1 Enc.

Assets & Resources

+2.5XP side quest

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Inorganic EotE:47 Droids must heal by Mechanics checks, emergency repair patches, or resting. Do not need to eat, sleep, breathe, and are unaffected by toxins or poisons.
Enduring 1 EotE:47 +1 Soak
Mechanical Being EotE:47 Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers.

Background

SH4-D0 was originally purchased as a new model holodroid "toy" for a very rich child. He was long in a line of holodroids purchased as "toys" for the children. The child and family were fine, not especially nice or especially poor conditions. Just average. SH4-D0 had no complaints, and neither did they. When the newest model of holodroids were released, the family did as they'd been doing since the kid's birth and bought him a new one. The old one, SH4-D0, was simply powered down and thrown away (they couldn't be bothered with recycling or selling him).

SH4-D0 awoke in a junkyard as scrappers were stripping him for parts. He lost all the abilities of his original holodroid programming.

SH4-D0 wanted to build himself back up. As he walked the streets of Nar Shaddaa, he realized credits were the first step if he was going to pay mechanics or programmers to help him.

SH4-D0 pretty much goes after the first job he sees, which in the underbelly of Nar Shaddaa, is drug running. Korra eventually finds him as she's looking for runners for Saffron Moons and decides he's perfect (since he won't sample the merch, etc.) and enlists him to be one of their runners.

Motivation

Credits (EotE:95) - Money is the prime motivator for SH4-D0.

Obligations

Obsession: SH4-D0 is obsessed with getting credits. He must pursue this, to the detriment of his well-being (like being a drug runner does). He tends to get along well with others that share his interest, but is looked at with pity, amusement, or even a bit of fear from others who don't understand.

Description

SH4-D0 looks like a regular, standard, cookie-cutter droid. He has arms and legs and stands upright.

Other Notes

1 1 1 1 1 1
Wound: +10 Brawn
Strain: +10 Willpower
Starting XP: 175

-90; Cunning 1 -> 4
-50; Agility 1 -> 3
-20; Brawn 1 -> 2

Free 6 Career Skills: Cool, Coordination, Deception, Perception, Skulduggery, Stealth
Free 3 Specialization Skills: Athletics, Deception, Streetwise

Remaining XP = 15
-5; Coercion +1
-10; Skulduggery +1

Free rank in Enduring from being a Droid.

500 Credits:
-25; Comlink, 0 Enc.
-125; Emergency Repair Patch (5), 0 Enc.
-1; Chance Cube, 0 Enc.
-50; Backpack, +4 Enc.
-50; Climbing Gear, 1 Enc.
-50; Heavy Clothing
-200; Holdout Blaster

Rolled d100 for beginning credits = 45.

Side Quest: Bia and the Droids -> 5 XP

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