May reduce any critical Injury suffered by 10 per rank of durable, to a minimum of 1
Improved Toughened
1
Knights of Fate
Once per session, may heal wounds equal to ranks in toughened
Hard Headed
3
Knights of Fate
Perform Headbutt incidental, suffering 2 wounds to knock down and disorient an enemy
Vaapad Control
1
Knights of Fate, 25
When making lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of light side destiny points in the destiny pool
Parry
2
Knights of fate, 27
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Intimidating
1
Knights of fate, 27
May suffer a number of strain to downgrade difficulty of coercion checks or upgrade difficulty when targeted by coercion checks, by an equal number. Strain suffered in this way cannot exceed ranks in intimidating
Force Powers
Force Rating
3
Power
Battle Meditation
Description
The force user directs allies in battle, making them more effective as a coordinated unit. May spend a force point to add one automatic success to all checks made by a number of engaged friendly targets up to his presence before the end of his next turn. if the user used any dark side force points to generate force points, reduce each target's willpower by 1, to a minimum of 1, til the end of the encounter.
Upgrade
Effect
Range
Spend force point to increase power's range by a number of range bands equal to range upgrades purchased
Magnitude
Spend force point to affect a number of additional targets equal to presence per rank of magnitude purchased
Control
When making a battle meditation power check, the user may make an easy leadership check as part of the pool. If the user is able to activate the power and succeeds on the check, he may send simple orders as part of the power
Power
Bind
Description
The force user restrains an enemy, preventing the target from acting. The user may spend force points to immobilize a target within short range until the end of the user's next turn. If the user used any dark side points to generate force points, the target also suffers 1 wound per force point spent on the check, ignoring soak.
Upgrade
Effect
Strength 2
Magnitude
Spend 2 force points to affect 1 additional target within range per rank of magnitude purchased
Magnitude 2
Strength
Spend force points to disorient the target for a number of rounds equal to strength upgrades purchased
Range 2
Range
Spend foce point to increase range by a number of range bands equal to range upgrades purchased.
Power
Misdirect
Description
The force user creates illusions to fool those around him. The user may spend force points to make a target at up to a short range unable to percieve a chosen person or object of silhouette 1 or smaller, until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Power
Move
Description
The user can move small objects via the power of the force
Upgrade
Effect
Strength
Spend force point to increase silhouette able to be targeted equal to strength upgrades purchased
Range 2
Range
Spend force point to increase power's range by a number of range bands equal to range upgrades