Utility Belt (+1 Encumbrance limit)
Backpack (+4 Encumbrance Limit)
Data Pad (1E)
Glow Rod (1E)
Commlink (Handheld) (0E)
Scanner Goggles (Darkvision) (0E)
Assets & Resources
(3) Field Ration Kit (0E)
Stim Pack (0E)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry (5/10xp) (2 Ranks)
Pg. 73 F&D
When hit by a melee at tack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Nobodies Fool (5xp) (1 Rank)
Pg. 73 F&D
Upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Reflect (5xp) (1 Rank)
Pg. 73 F&D
When hit by a ranged at tack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit (5xp) (1 Rank)
Pg. 73 F&D
Gain +1 strain threshold.
Defensive Training (10xp) (1 Rank)
Pg. 73 F&D
When wielding a Light-saber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Niman Desciple (10xp)
Pg. 73 F&D
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Force Powers
Force Rating
1
Power
Move (10 xp) (Pg. 298 F&D)
Description
Upgrade
Effect
Basic Power
The user may spend -/+ to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Strength (Silhouette 1)
Spend -/+ to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Enhance (10xp) (Pg. 288 F&D)
Description
Upgrade
Effect
Basic Power
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend -/+ to gain success or a advantage (user’s choice) on the check.
Power
Influence (10xp) (Pg. 294 F&D)
Description
Upgrade
Effect
Basic Power
Special Rule (+/- use):
-When guiding and shaping thoughts, only 3 generated from (-) may be used to generate negative emotions such as rage, fear, and hatred.
-Only 3 generated from (+) may be used to generate positive emotions such as peace, tranquility, and friendliness.
-Other emotions such as confusion can be created from 3 generated from either (+) or (-)
-The character may spend 3 to stress the mind of one living target he is engaged with, inflicting 1 strain.
Power
Sense (10xp) (Pg. 304 F&D)
Description
Upgrade
Effect
The Force user can sense the Force interacting with the world around him.
-The user may spend -/+ to sense all living things within short range (including sentient and non-sentient beings).
=The user may spend -/+ to sense the current emotional state of one living target with whom he is engaged.
Background
The Privileged Few.
Even on affluent worlds, there are individuals who enjoy lives of greater privilege than most. On worlds where basic necessities are precious, there exist some members of society who never want for those essentials. For children, a life of privilege is most often a quirk of birth. Generally, their family somehow earned the rank and lifestyle, and they benefit immensely from being born into it.
Characters with this background have had opportunities that most have not enjoyed. This typically includes a thorough education and can also encompass other life opportunities, such as travel and cultural interactions. This background colors the character’s attitude toward wealth and material possessions. Some who choose to abandon these comforts look down upon others who continue to enjoy them.
Motivation
Desire for Understanding.
Having realized he has some untapped power at his disposal, the character now wishes to know what this power is. Simple research on his home planet or via the HoloNet has yielded nothing, so he must set out into the wider galaxy to see what he can learn about his odd abilities.
Morality
BRAVERY:
The character's bravery is quite remarkable.
Whether facing down a charging rancor or racing into a
burning building to save innocents, he is always willing to
take risks to help others.
PRIDE:
Pride can be a powerful emotion, and can
push a character to impressive feats of personal
accomplishment. He strives to be the best and to take
pleasure in his skills.
RECKLESSNESS:
Of course, a little thought can go a long way towards saving someone from a major mistake, which this character may find out to his sorrow on more than one
occasion. Reckless behavior can leave him in dangerous situations or at the mercy of more calculating individuals.
Description
Other Notes
Precognition:
With GM discretion, advantages can allow the player to ask about the future.
May spend a critical success in an initiative check to perform a free maneuver before combat begins.