Special Abilities: Droids do not need to eat, sleep,
or breathe, and are unaffected by toxins and poisons.
Droids have a cybernetic implant cap of 6 instead
of their Brawn rating. In addition, after selecting a
career, a droid Player Character may train one rank
each in six of the eight career skills (instead of the
usual four). After selecting a specialization, a droid
PC may train one rank each in three of the four specialization
skills (instead of the usual two).
• Inorganic: Since droids are inorganic, they do
not gain the benefits of recovering with a bacta
tank, a stimpack, or Medicine skill checks. Droids
do recover naturally by resting, as their systems
attempt self-repairs. If self-repair is not adequately
effective, a droid needs to be tended to
with a Mechanics check, using the same difficulties
and results as Medicine checks for organic
beings. Emergency repair patches can be used to
repair damage, just like stimpacks can be used on
organic beings. See page 232 for more on droid
repairs and healing. Due to their resilient metallic
construction, droids start the game with one rank
in the Enduring talent.
• Mechanical Being: Droids cannot become Force-sensitive
nor acquire a Force rating by any means.
Droids cannot use Force powers and also cannot
be affected by mind-altering Force powers.
DROIDS AND EQUIPMENT