TT-40 by danielledelisle

Species
Droid
Career
Soldier
Specializations
Commando
System
Age of Rebellion

3
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
1
1
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

59
2

Weapons & Armor

Blaster Pistol

Personal Gear

Comlink
Stimpack (2)
Extra Reload

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Point Blank 3 Age of Rebellion Core Rulebook pg. 91 Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Strong Arm 3 Age of Rebellion Core Rulebook pg. 91 Treat thrown weapons as if they had 1 greater range.
Toughened 3 Age of Rebellion Core Rulebook pg. 91 Gain + 2 wound threshold.
Physical Training 3 Age of Rebellion Core Rulebook pg. 91 Add • per rank of Physical Training to Athletics and Resilience checks.
Feral Strength 3 Age of Rebellion Core Rulebook pg. 91 Add 1 damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee skill.
Knockdown 3 Age of Rebellion Core Rulebook pg. 91 After hitting with a melee attack, may spend (Symbol) to knock the target prone.
Grit 2 Age of Rebellion Core Rulebook pg. 91 Gets +2 Strain Threshold

Background

Motivation

Freedom

Duties

Counter-Intelligence

Description

IG Assassin Droids (Holowan Mechanicals):
Culminating with the feared and deadly IG-88
model, the IG series is infamous for spawning some
of the most lethal assassin droids in the galaxy. IG
droids rarely meet an opponent they cannot eliminate,
but their resistance to instructions not involving
lethal termination of targets makes them difficult
to incorporate into most Alliance-developed

Other Notes

Special Abilities: Droids do not need to eat, sleep,
or breathe, and are unaffected by toxins and poisons.
Droids have a cybernetic implant cap of 6 instead
of their Brawn rating. In addition, after selecting a
career, a droid Player Character may train one rank
each in six of the eight career skills (instead of the
usual four). After selecting a specialization, a droid
PC may train one rank each in three of the four specialization
skills (instead of the usual two).
• Inorganic: Since droids are inorganic, they do
not gain the benefits of recovering with a bacta
tank, a stimpack, or Medicine skill checks. Droids
do recover naturally by resting, as their systems
attempt self-repairs. If self-repair is not adequately
effective, a droid needs to be tended to
with a Mechanics check, using the same difficulties
and results as Medicine checks for organic
beings. Emergency repair patches can be used to
repair damage, just like stimpacks can be used on
organic beings. See page 232 for more on droid
repairs and healing. Due to their resilient metallic
construction, droids start the game with one rank
in the Enduring talent.
• Mechanical Being: Droids cannot become Force-sensitive
nor acquire a Force rating by any means.
Droids cannot use Force powers and also cannot
be affected by mind-altering Force powers.
DROIDS AND EQUIPMENT

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