Garrote- a character who makes a successful brawl attack when using a garage against a Target can cause at Target to become suffocated. Target's may attempt to break free of a garotte with an opposed brawl vs. Brawl check, adding setback for each round they have been caught
SH-9 Slugthrower Pistol- add set back to perception checks to find an SH-9 on a person's body. Add setback two perception or vigilance checks made to locate a concealed shooter firing an SH-9
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Cunning Persona
CaM 29
The character may suffer to strain to make a charm check with cunning instead of Presence
Indistinguishable
AOR CR ?
Upgrade difficulty of checks To identify character once per rank of indistinguishable
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (light/dark use): when guiding and shaping thoughts, only Force generated from dark may be used to generate negative emotions such as rage, fear, and hatred. Only Force generated from light may be used to generate positive emotions such as peace, tranquility, and friendliness. other emotions such as confusion can be created from Force generated from either light or dark.
The character may spend Force to stress the mind of one living Target he is engaged with, inflecting one strain
Upgrade
Effect
Magnitude 3
Spend Force to increase targets affected equal to magnitude upgrades purchased
Control
when making a Coercion, charm, deception, leadership, or negotiation check, the force user may roll an influence power check as part of his dice pool. He may spend forced to gain success or advantage (user's choice) on the check
Duration 4
Spin Force to increase duration by number of rounds (or minutes) equal to duration upgrades purchased
Control
The force user may make an opposed discipline vs. Discipline check combined with an influence power check. If the user spins force and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue lasting for one round or 5 minutes
Range 2
Spend Force to increase Powers range by a number of range bands equal to range upgrades purchased
Strength
When stressing the mind of a Target, the character inflicts 2 strain
Power
Misdirect
Description
The force user creates Illusions to fool those around him.
The user may spend force die to make a Target at up to short-range unable to perceive a chosen person or object of silhouette one or smaller. Until the beginning of the users next turn, the target cannot see or since the hidden person or object
Upgrade
Effect
Control
The user may alter the perceived appearance of the chosen person or object instead of hiding it