Force and Destiny
| Threshold | 23 |
| Current | 25 |
| Threshold | 16 |
| Current | 16 |
| Ranged | 3 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 2 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 4 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 0 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 2 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 3 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 4 | ||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Double Bladed Light Saber |
RangeEngaged |
SkillLightsaber |
|
| Vicious 2, Breach 1, Unwieldy 3, Sunder, Reflex Grip |
Damage10 |
Critical1 |
|
| Shock Goves |
RangeEngaged |
SkillBrawl |
|
| Stun 3 |
Damage0 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Parry (15) | 5 | 100 | When hit by a melee attack, suffer 4 strain to reduce damage by 7 plus ranks in Parry. |
| Second Wind (15) | 2 | 100 | Once per encounter may use Second Wind incidnetal to recover strain equal to rank. |
| Durable (10) | 2 | 100 | Reduce crit suffered by 10 per rank. |
| Defensive Training (15) | 1 | 100 | When wielding a Light Saber, melee, or brawl weapon, the weapon gains the Defensive quality with rating equal to ranks. |
| Intimidating (5) | 1 | 99 | May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating |
| Fearsome (25) | 3 | 99 | When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character’s ranks in Fearsome. |
| Multiple Opponents (10) | 1 | 100 | Add (BLUE DICE) to Lightsaber, Brawl and Melee checks when engaged with multiple opponents. |
| Dedication | 1 | 100 | Willpower +1 |
| Terrify | 1 | 100 | Take the Terrify action; make a Hard (♦ ♦ ♦ ) Coercion check, adding [Force Dice] no greater than Force rating. Disorient one target within medium range per & Spend O O t o extend duration and spend PIP to immobilize affected target |
| Improved Terrify | 1 | 100 | Reduce the difficulty of Terrify checks to Average and may spend a (Triumph) to stagger an affected target. |
| Sense Advantage (10) | 1 | 99 | Once per session, may add ■ ■ to 1 NPC's skill check |
| Quick Draw (5) | 1 | 27 Rise of the Separatists/ Padawan | Once per round draw or holster a weapon as an incidental |
| Grit (5) | 1 | 27 Rise of the Separatists/ Padawan | Gain +1 strain threshold |
| Toughend (10) | 1 | 27 Rise of the Separatists/ Padawan | Gain +4 to wounds |
| Well Rounded (10) | 1 | 27 Rise of the Separatists/ Padawan | Choose any two skills. They are permanently career skills |
| Sense Danger (10) | 1 | 27 Rise of the Separatists/ Pawdawan | Once per game, remove ■ ■ from any check |
| Force Rating (15) | 1 | 27 Rise of the Separatists/ Padawan | +1 Force Rating |
| Improved Parry (10) | 1 | 100 Force and Destiny | When parrying a hit that generated DESPAIR or 3 DISADVANTAGES may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
| Reflect (10) | 2 | 27 Rise of the Separatists/ Pawdawan | When hit by a ranged attack, suffer 3 strain to reduce damage by 4 plus ranks in Reflect. |
| Dedication | 1 | 27 Rise of the Separatists/ Padawan | +1 Brawn |
| Sarlacc Sweep | 1 | 100 Force and Destiny/ Shii-Choo | Increase difficulty of Lightsaber check by 1 to perform Sarlacc Sweep action. May spend O O to hit additional engaged targets. |
| Dedication | 1 | 100 Force and Destiny | +1 Willpower |
| Improved Parry | 1 | 100 Force and Destiny | When parrying a hit that generated a DESPAIR or three THREAT may hit attacker once with Lightsaber, Brawl, or Melee weapon [dealing base damage] after original attack resolves. |
| Upgrade | Effect |
|---|---|
| Control |
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend 3 to gain & o rO (user’s choice) on the check |
| Control |
Enhance can be used with
the Coordination skill |
| Control |
Enhance can be used with
the Resilience skill. |
| Control |
Enhance can be used with
the Brawl skill. |
| Control |
Ongoing effect: Commit O The user increases his Brawn characteristic
by 1 (to a maximum of 6). |
| Control |
Take a Force Leap action: Make an Enhance power check. The user may
spend 3 to jump horizontally to any location in short range. |
| Control |
When performing a Force Leap, the user can jump vertically in addition to
jumping horizontally. |
| Range |
Spend(>to increase power’s
range by a number of range bands equal to Range upgrades purchased. |
| Control | The user can preform a Force Leap as a maneuver instead of an action. |
| Upgrade | Effect |
|---|---|
| Control |
Ongoing effect: Commit FORCE DICE Once per round, when an attack targets the
Force user, he upgrades the difficulty of the pool once |
| Duration |
Sense’s ongoing effects may be triggered one additional time per round
|
| Control |
Ongoing effect: Commit FORCE DICE. Once per round, when the Force user makes
a combat check, he upgrades the ability of that check once.. |
| Strength | When using Sense's ongoing effects, upgrade the pool twice, instead of once. |
| Control | Spend a FORCE DICE The Force user senses the current thoughts of one living creature with whom he is engaged. |