Maxus Valdor by averagejoe

Species
Human
Career
Jedi
Specializations
Padawan, Shii-Cho Knight, Aggressor
System
Force and Destiny

7
Threshold 23
Current 25
Threshold 16
Current 16
Ranged 3
Melee 3

Characteristics

5
3
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 2
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Double Bladed Light Saber
Range
Engaged
Skill
Lightsaber
Vicious 2, Breach 1, Unwieldy 3, Sunder, Reflex Grip
Damage
10
Critical
1
Shock Goves
Range
Engaged
Skill
Brawl
Stun 3
Damage
0
Critical
5

0
800
450

Weapons & Armor

Double Blade Light Saber
Jedi Robes
Ancient Jedi Armor, Cortosis effect-take 2 soak from any light saber attack

Personal Gear

Holo Communicator
Personal Comm
Utility Belt, Jedi
Binos
Hand held Scanner
Stim Packs x5
Holocron
Master's Light Saber
Paragon Meditation Focus + 2 wounds

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry (15) 5 100 When hit by a melee attack, suffer 4 strain to reduce damage by 7 plus ranks in Parry.
Second Wind (15) 2 100 Once per encounter may use Second Wind incidnetal to recover strain equal to rank.
Durable (10) 2 100 Reduce crit suffered by 10 per rank.
Defensive Training (15) 1 100 When wielding a Light Saber, melee, or brawl weapon, the weapon gains the Defensive quality with rating equal to ranks.
Intimidating (5) 1 99 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating
Fearsome (25) 3 99 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character’s ranks in Fearsome.
Multiple Opponents (10) 1 100 Add (BLUE DICE) to Lightsaber, Brawl and Melee checks when engaged with multiple opponents.
Dedication 1 100 Willpower +1
Terrify 1 100 Take the Terrify action; make a Hard (♦ ♦ ♦ ) Coercion check, adding [Force Dice] no greater than Force rating. Disorient one target within medium range per & Spend O O t o extend duration and spend PIP to immobilize affected target
Improved Terrify 1 100 Reduce the difficulty of Terrify checks to Average and may spend a (Triumph) to stagger an affected target.
Sense Advantage (10) 1 99 Once per session, may add ■ ■ to 1 NPC's skill check
Quick Draw (5) 1 27 Rise of the Separatists/ Padawan Once per round draw or holster a weapon as an incidental
Grit (5) 1 27 Rise of the Separatists/ Padawan Gain +1 strain threshold
Toughend (10) 1 27 Rise of the Separatists/ Padawan Gain +4 to wounds
Well Rounded (10) 1 27 Rise of the Separatists/ Padawan Choose any two skills. They are permanently career skills
Sense Danger (10) 1 27 Rise of the Separatists/ Pawdawan Once per game, remove ■ ■ from any check
Force Rating (15) 1 27 Rise of the Separatists/ Padawan +1 Force Rating
Improved Parry (10) 1 100 Force and Destiny When parrying a hit that generated DESPAIR or 3 DISADVANTAGES may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Reflect (10) 2 27 Rise of the Separatists/ Pawdawan When hit by a ranged attack, suffer 3 strain to reduce damage by 4 plus ranks in Reflect.
Dedication 1 27 Rise of the Separatists/ Padawan +1 Brawn
Sarlacc Sweep 1 100 Force and Destiny/ Shii-Choo Increase difficulty of Lightsaber check by 1 to perform Sarlacc Sweep action. May spend O O to hit additional engaged targets.
Dedication 1 100 Force and Destiny +1 Willpower
Improved Parry 1 100 Force and Destiny When parrying a hit that generated a DESPAIR or three THREAT may hit attacker once with Lightsaber, Brawl, or Melee weapon [dealing base damage] after original attack resolves.

Force Powers

Force Rating
3
Power
Enhance
Description
One of the most straightforward ways in which Force
users utilize the power of the Force is to imbue their
own bodies with energy and strength. Making leaps
that might otherwise be deemed impossible, moving at high speeds, and harnessing physical strength
well beyond the capacity of most sentient beings are
all equally viable. In this way, the Force becomes an
almost literal fuel for feats of endurance and power.
Most Force users find it a relatively simple thing to
use the Force in order to overcome their own physical
limitations and shrug off the effects of fatigue. With
a little practice, most Force users are able to expand
the arenas in which they can use the Force beyond
that of mere brute strength. They are able to concentrate the Force into assisting them with acts of dexterity and acrobatics.
Upgrade Effect
Control When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend 3 to gain & o rO (user’s choice) on the check
Control Enhance can be used with
the Coordination skill
Control Enhance can be used with
the Resilience skill.
Control Enhance can be used with
the Brawl skill.
Control Ongoing effect: Commit O The user increases his Brawn characteristic
by 1 (to a maximum of 6).
Control Take a Force Leap action: Make an Enhance power check. The user may
spend 3 to jump horizontally to any location in short range.
Control When performing a Force Leap, the user can jump vertically in addition to
jumping horizontally.
Range Spend(>to increase power’s
range by a number of range
bands equal to Range upgrades purchased.
Control The user can preform a Force Leap as a maneuver instead of an action.
Power
Sense
Description
Sense’s basic power allows the Force user to sense
the living Force interacting with the world around him.
This allows him to perceive life and read emotions.
The basic power has two ways to spend Force points:
• The user may spend PIP to sense all living things
within short range of himself (including animals and
sentient beings). The user may not activate this
multiple times.
• The user may spend PIP to sense the current emotional state of one living target with whom he is engaged. The user may not activate this multiple times
Upgrade Effect
Control Ongoing effect: Commit FORCE DICE Once per round, when an attack targets the
Force user, he upgrades the difficulty of the pool once
Duration Sense’s ongoing effects may be triggered one additional time per round
Control Ongoing effect: Commit FORCE DICE. Once per round, when the Force user makes
a combat check, he upgrades the ability of that check once..
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control Spend a FORCE DICE The Force user senses the current thoughts of one living creature with whom he is engaged.

Background

Motivation

Ambition/ Enlightenment: The character seeks spiritual and intellectual enlightenment above all else. He does not seek to bring
enlightenment to others, for he realizes that such a goal is innately personal.

Morality

Discipline: Rigorous mental and physical discipline
comes naturally to the character. He does not make
choices rashly, and every action is precise and selected.
Those who think they can goad the character into making
foolish choices are sorely mistaken.

Morality: 54


Description

Other Notes

Master Belisar Ta'Karo

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