|
Grit |
1 |
EOE Core Rulebook (Pg.59) |
Gain +1 Strain Threshold |
|
Stalker |
3 |
EOE Core Rulebook (Pg.59) |
Add 1 Boost Die per rank of Stalker to all Stealth and Coordination Checks |
|
Quick Strike |
1 |
EOE Core Rulebook (Pg.59) |
Add 1 Boost Die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter |
|
Dodge |
2 |
EOE Core Rulebook (Pg.59) |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than the ranks of Dodge, then upgrade difficulty of the check by that number. |
|
Lethal Blows |
3 |
EOE Core Rulebook (Pg.59) |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
|
Sniper Shot |
1 |
EOE Core Rulebook (Pg.59) |
Before making a non-thrown ranged attack, may perform Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade difficulty of attack by 1 per range band increase |
|
Deadly Accurate |
1 |
EOE Core Rulebook(Pg.59) |
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |
|
Fetish of Fear |
1 |
Alchemical Crafting |
Target moving within engaged range must first make Average (2 difficulty) Fear check. Upon failure, target may not perform the desired maneuver (to enter engaged range). |
|
Dedication |
1 |
EOE Core Rulebook (Pg.56) |
Gain +1 to a single Characteristic. This cannot bring a Characteristic above 6. |
|
Unmatched Devastation Base Ability |
1 |
Bounty Hunter Signature Tree |
Once per game session as an incident, after performing a combat check, the character may spend 2 Destiny Points to perform an additional combat check against the same target with the difficulty increased by 1 for each combat check made this turn. This combat check must be made using a non-starship weapon that the character has not used this turn. |
|
Precise Aim |
2 |
EOE Core Rulebook (Pg.56) |
Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target’s melee and ranged defense by that number. |
|
Targeted Blow |
1 |
EOE Core Rulebook (Pg.56) |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
|
Anatomy Lesson |
1 |
EOE Core Rulebook (Pg. 56) |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
|
Master of Stealth |
1 |
EOE Core Rulebook (Pg. 56) |
Once per round, suffer 2 strain to decrease the difficulty of next Stealth or Subterfuge check. |