DE-47H by TriplePrism

Species
Gank
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

9
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

5
6
4
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Cun) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 4 +1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3 +2
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Int) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 6
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

E-11S Sniper Rifle "Mortem Nobis"
Range
Extreme
Skill
Ranged: Heavy
Loud 1, Accurate 2, Cumbersome 3, Breach 1, Slow-Firing 1, Personalized and Customized
Damage
14
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Electrostaff (IG-100 Magnadroid Staff)
Range
Engaged
Skill
Melee
Cortisis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3
Damage
8
Critical
3
Z-6 Jetpack Rocket
Range
Long
Skill
Ranged: Heavy
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1
Damage
15
Critical
3

50
1005
10258824

Weapons & Armor

E-11S Sniper Rifle w/ Crystal E-Cell
[Loud 1/Breach 1/+1 Dmg]
Vibroknife
Magnadroid Electrostaff
Beskar Mandolorian Armor (Painted: Vantablack) [1+ Defense, 4+ Soak, Cortosis (Ignore Breach and Pierce), Vacuum Sealed]

Z-6 Jetback x21 Rockets

Personal Gear

DEATH'S TROPHIES - (Fetish of Fear)

Trexx's Canine
Shy-rakk Talon
Swamp Wampa Canine
Imperial Sergeant Insignia
Imperial Captain Insignia
Imperial Lieutenant Insignia x3
19 Imperial Dog-Tags
3 Weequay Pirate Finger
2 Inquisitor Lightsaber (Half Working)
1 Cybernetic Eyeball
1 Deactivated IG Unit Power Core
1 Mangled Human Finger
1 Nexu tooth
2 Rodian Antenna Ears
-------------------------------------------
INVENTORY -

Utility Belt
Stimpack x 3 (5) (5)
Binders
Comm Jammer
Holo-messenger
Electrobinoculars
General Purpose Scanner
Tracker's Goggles
Rocket Boots
Lightsaber (Grevious' Tomb)
Glitterstim x3

Assets & Resources

Trophy Necklace [Fetish of Fear]

Cybernetic Eye - (+1 Vigilance, +1 Perception)

Cybernetic Brain Implant - (+1 Intellect)

Augmented Spin Barrel (Installed)

Optical Camouflage System (Cuirass) (+2 Upgrade Stealth, +1 Boost) (Invisibility)(Upgrades difficulty of perception against user by 2)

Kyber Crystal E-Cell Mag (+1 Damage, Breach 1, Loud 1)(Retrofitted for DE:47H's Modified E-11S)

Integrated Vision Visor (Helmet) (+2 Boost to Perception (Night Vision, X-Ray Vision, Inferred Vision, Improved Tracking Vision, Distance Calculation)) (+1 Boost Die when Aiming a weapon)

Integrated Listening Module (Helmet)(Activated with 3 Advantages - allows user to listen in on conversations)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 EOE Core Rulebook (Pg.59) Gain +1 Strain Threshold
Stalker 3 EOE Core Rulebook (Pg.59) Add 1 Boost Die per rank of Stalker to all Stealth and Coordination Checks
Quick Strike 1 EOE Core Rulebook (Pg.59) Add 1 Boost Die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Dodge 2 EOE Core Rulebook (Pg.59) When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than the ranks of Dodge, then upgrade difficulty of the check by that number.
Lethal Blows 3 EOE Core Rulebook (Pg.59) Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Sniper Shot 1 EOE Core Rulebook (Pg.59) Before making a non-thrown ranged attack, may perform Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade difficulty of attack by 1 per range band increase
Deadly Accurate 1 EOE Core Rulebook(Pg.59) When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Fetish of Fear 1 Alchemical Crafting Target moving within engaged range must first make Average (2 difficulty) Fear check. Upon failure, target may not perform the desired maneuver (to enter engaged range).
Dedication 1 EOE Core Rulebook (Pg.56) Gain +1 to a single Characteristic. This cannot bring a Characteristic above 6.
Unmatched Devastation Base Ability 1 Bounty Hunter Signature Tree Once per game session as an incident, after performing a combat check, the character may spend 2 Destiny Points to perform an additional combat check against the same target with the difficulty increased by 1 for each combat check made this turn. This combat check must be made using a non-starship weapon that the character has not used this turn.
Precise Aim 2 EOE Core Rulebook (Pg.56) Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target’s melee and ranged defense by that number.
Targeted Blow 1 EOE Core Rulebook (Pg.56) After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit.
Anatomy Lesson 1 EOE Core Rulebook (Pg. 56) After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Master of Stealth 1 EOE Core Rulebook (Pg. 56) Once per round, suffer 2 strain to decrease the difficulty of next Stealth or Subterfuge check.

Background

Living as a sniper in a family militia on Ord Mantell, Kyle Darhus (AKA Designation: 47 Hotel) wound up in a fight that ended up killing all members of his squadron. Kyle's life was near finished upon receiving extremely deadly wounds when his concealed sniping position was compromised and his life saved by a medical droid. After successfully rebuilding his damaged brain matter with cybernetic implants the Gank race took him in as one of their own. The Ganks trained him in the ways of ferocity, tenacity, and bloodlust. Kyle Darhus' life long partners and friends having, lost their lives, sent Kyle into a bloodthirsty frenzy. Kyle made his way through the slums of Nar Shaddaa looking for work as a hitman, with his excellent ability to hit a credit chip from nearly a mile away found his pockets full, but his heart empty. Nothing could bring life back after the loss of his family of rag-tag soldiers, the Militia; They were known as the High-Five. Kyle: Now 'Designation: 47 Hotel', vowed nothing but leaving a pool of blood and gore in his wake. With no direction, and no family, and no companions, and no home, DE:47H now roams the galaxy in search of destruction and chaos. DE:47H can't help trying to fill the void of his lost comrads.

Motivation

Obligations

Addiction - Violence
The character has a strong addiction he must keep feeding. Whether it's a physical addiction to stims, dust, or alcohol, or a mental addiction such as gambling, law-breaking, or priceless antiques, the character devotes a lot of time, energy, and resources to pursuing or obtaining the object of his addiction. Avoiding this Obligation has an almost immediate result -- Withdrawal. The exact nature depends on the addiction, but the character finds it increasingly difficult to concentrate on mundane tasks, often reflected in the GM adding anywhere from 1 to 3 setback die.

Violence - DE-47H's predisposition to violence makes him a volatile creature to be around. His insatiable desire for violence, if ignored, can cause serious ticks, tweaks, or agitation. If DE-47H does not engage regularly in violence, warranted or not, DE-47H has a hard time maintaining focus on anything other than killing his next victim

Description

Other Notes

Loud 1: Add 1 black die when trying to deal a stealth shot. [Unremoveable]

HAS BOUNTY ON HEAD:
Imperial Bounty: 500,000 Credits
Hutt Bounty: 1,000,000 Credits

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