Four Arms |
|
Racial |
May have twice as much gear in their hands and do not have to suffer strain for a second maneuver. Still may not make 3 maneuvers in a round without "Unmatched Mobility" |
Intimidating (3) |
|
(5xp AG)(5xp JB)(10xp AG) |
May suffer a number of Strain up to ranks in Intimidating to downgrade the difficulty of Coercion checks or upgrade the difficulty when targeted by Coercion checks by an equal number |
Fearsome (4) |
|
(10xp AG)(15xp AG)(25xp AG)(5xp EN) |
When an enemy becomes Engaged with the character, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome |
Grit |
|
(5xp AG)(20xp AG)(5xp JB) |
+1 ST |
Force Rating |
|
(25xp AG) |
+1 Force Rating |
Dedication |
|
(25xp AG) |
Gain +1 to a single characteristic. (Brawn) |
Toughened (2) |
|
(5xp JB)(5xp EN) |
+2 Wound Threshold |
Lethal Blows |
|
(10xp JB) |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
Embrace Your Hate (2) |
|
(15xp JB)(25xp JB) |
May spend one Destiny Point and then suffer Conflict equal to dark side Destiny Points in the Destiny Pool to add equal damage to a successful Brawl, Lightsaber or Melee attack. May use this ability once per encounter per rank. A character who has purchased one or more ranks of this talent automatically gains 1 conflict at the beginning of a game session. |
Quick Strike |
|
(20xp JB) |
Add boost die per ranks of Quick Strike to combat checks against targets that have not acted yet this encounter. |
Multiple Opponents |
|
(25xp JB) |
Add boost die to all Lightsaber, Melee, and Brawl combat checks when Engaged with multiple opponents |
Dedication |
|
(25xp JB) |
Gain +1 to a single characteristic (Willpower) |
Parry (2) |
|
(25xp JB)(10xp JB) |
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry |
Inner Peace (2) |
|
(20xp JB)(10xp JB) |
Once per encounter, convert a number of dark side Destiny Points equal to ranks in Inner Peace to light side Destiny Points and reduce Conflict gained this session |
Balance |
|
(15xp JB) |
When the character heals Strain at the end of an encounter, he may add force die per Force rating. He recovers additional Strain equal to Force Points generated. |
Vaapad Control |
|
(10xp JB) |
When making a Lightsaber combat check, the character may suffer 1 Strain to downgrade the difficulty of the check a number of times equal to the number of light side Destiny Points in the Destiny Pool |
Terrify |
|
(15xp AG) |
Take the Terrify action; make a hard Coercion check, adding Force die up to Force rating. Disorient one target within Medium range per Success. Spend 2 Advantages to extend duration and spend 1 Force Point to immobilize the affected target |
Improved Terrify |
|
(20xp AG) |
Reduce the difficulty of Terrify to Average and may spend a Triumph to stagger an affected target |
Durable |
|
(10xp EN) |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1 |