Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Multi Goo Gun |
RangeShort |
SkillRanged: Light |
|
| Disorient 1, Ensnare 4, Knockdown |
Damage2 |
Critical- |
|
| Shock Gloves |
RangeEngaged |
SkillBrawl |
|
| Stun 3 |
Damage+0 |
Critical5 |
|
| "Breaker" Heavy Hydrospanner |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Disorient 1, Inaccurate 1 |
Damage+2 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| durasteel plating | 1 | +1 Soak | |
| Mechanical Beings | 1 | Do not need to eat, sleep, or breathe and ignore effects of toxins or vacuum. Have a cybernetic implant cap of 6. Gear of 1 encumbrance or less may be built-in, ignoring encumbrance threshold. May not become Force-sensitive, and when being targeted by Force Powers, cause the check to automatically fail. When healing, replace stimpacks with emergency repair patches, Medicine with Mechanics, and bacta tanks with oil baths. | |
| GearHead | 1 | Remove one Black die for every rank of gearhead on mechanics checks halve the credit cost to add mods to attachments | |
| Redundant Systems | 1 | OPS may take a redundant systems action; make a an easy mechanics check to harvest components form a functioning device to repair a broken one without breaking the first device | |
| Solid Repairs | 2 | the character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle | |
| Machine Mender | 1 | When making a mechanics check to help a character heal wounds, the target heals 1 additional wound per rank of machine mender | |
| Toughened | 1 | Gain +2 wound threshold | |
| Grit | 1 | Gain +1 strain threshhold | |
| Speaks Binary | 1 | When directing NPC droids may grant () per rank of Speaks Binary on checks | |
| Hidden Storage | 1 | Gain hidden storage in vehicles or equipment the holds items with total encumbrance equal to ranks in Hidden storage |