Edge of the Empire
| Threshold | 17 |
| Current | 4 |
| Threshold | 16 |
| Current | 10 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | X | 4 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 3 | ||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 4 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 4 | ||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | X | 3 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Cyber Buzzsaw |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Sunder, Vicious 2, Cumbersome 3 |
Damage7 |
Critical3 |
|
| Combat Shotgun |
RangeShort |
SkillRanged: Heavy |
|
| Auto-fire, Blast 5, Custom Grip, Vicious 2 |
Damage8 |
Critical3 |
|
| Bullpup Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Accurate 1, Autofire |
Damage7 |
Critical3 |
|
| Cyber-enhanced Fist and Feet |
RangeEngaged |
SkillBrawl |
|
| Knockdown, Disorient 3 |
Damage5 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Tough as Nails | Once per session, a dwarf character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury and determining the result. If they do so, they count the result rolled as “01.” | ||
| Dark Vision | When making skill checks, dwarves remove up to ■■ imposed due to darkness. | ||
| Convincing Demeanor 1 | Remove ■ per rank of Convincing Demeanor from any Deception or Skulduggery checks. | ||
| Intimidating 1 | May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. | ||
| Nobody's Fool 1 | May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. | ||
| Scathing Tirade | Take a Scathing Tirade action; make an Average (◆◆) Coercion check. Each ☼ causes one enemy in short range to suffer 1 strain. Spend ω to cause 1 affected enemy to suffer 1 additional strain. | ||
| Scathing Tirade (Improved) | Each enemy affected by Scathing Tirade suffers ■ on all skill checks for a number of rounds equal to ranks in Coercion. | ||
| Scathing Tirade (Supreme) | Suffer 1 strain to perform Scathing Tirade as a maneuver, not an action. | ||
| Second Wind 2 | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. | ||
| Quick Draw | Once per round, draw or holster a weapon as an incidential |