Threshold | 17 |
Current | 4 |
Threshold | 16 |
Current | 10 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | X | 2 | ||
Coercion (Will) | X | 4 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 3 | ||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 4 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 4 | ||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | X | 3 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Cyber Buzzsaw |
RangeEngaged |
SkillMelee |
|
Pierce 1, Sunder, Vicious 2, Cumbersome 3 |
Damage7 |
Critical3 |
|
Combat Shotgun |
RangeShort |
SkillRanged: Heavy |
|
Auto-fire, Blast 5, Custom Grip, Vicious 2 |
Damage8 |
Critical3 |
|
Bullpup Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Accurate 1, Autofire |
Damage7 |
Critical3 |
|
Cyber-enhanced Fist and Feet |
RangeEngaged |
SkillBrawl |
|
Knockdown, Disorient 3 |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Tough as Nails | Once per session, a dwarf character may spend a Story Point as an out-of-turn incidental immediately after suffering a Critical Injury and determining the result. If they do so, they count the result rolled as “01.” | ||
Dark Vision | When making skill checks, dwarves remove up to ■■ imposed due to darkness. | ||
Convincing Demeanor 1 | Remove ■ per rank of Convincing Demeanor from any Deception or Skulduggery checks. | ||
Intimidating 1 | May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. | ||
Nobody's Fool 1 | May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. | ||
Scathing Tirade | Take a Scathing Tirade action; make an Average (◆◆) Coercion check. Each ☼ causes one enemy in short range to suffer 1 strain. Spend ω to cause 1 affected enemy to suffer 1 additional strain. | ||
Scathing Tirade (Improved) | Each enemy affected by Scathing Tirade suffers ■ on all skill checks for a number of rounds equal to ranks in Coercion. | ||
Scathing Tirade (Supreme) | Suffer 1 strain to perform Scathing Tirade as a maneuver, not an action. | ||
Second Wind 2 | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. | ||
Quick Draw | Once per round, draw or holster a weapon as an incidential |