Stun setting, Advantage 1 (On successful combat check)
Damage
8
Critical
3
5
345
1200
9/13
Weapons & Armor
Lightsaber Pike (Encum 3, HP 3):
*Unmodded Ilum Crystal (2 HP)
*Pommel Cap (1 HP) - Stun +2 & a small item with encumbrance 0 may be stored in the pommel cap.
Heavy Blaster Pistol (Encum 2, HP 3):
*Blaster Actuating Module (1 HP) - Damage +1, add 1 setback dice to all checks made with weapon.
*Custom Grip (1 HP) - Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.
*SoroSuub "Bantha Eye's" Laser Sight (1 HP) - Add automatic advantage result on successful combat checks with the weapon.
Armored Robes (Def 1, Soak 2, Encum 5, HP 2):
*Energy Dispersion System (1 HP) - Soak +2 against strain damage.
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Niman Technique
1
F&D - 148
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Sense Emotions
1
F&D - 151
Add [1 Boost die] to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Reflect
1
F&D - 150
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Draw Closer
1
F&D - 142
Perform Draw Closer action, make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range adding [1 Force die] no greater than Force rating to check. Spend {1 Force Point} to move target one range band closer or to add {1 Success} to check.
Grit
1
F&D - 144
Gain +1 strain threshold
Keen Eyed
1
F&D - 146
Remove [1 Setback die] per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Animal Empathy
1
F&D - 139
When making checks to handle or tame animals, add [1 Force die] no greater than Force rating to the check. Spend {1 Force point} to add {1 Success} or {1 Advantage} to the check.
Animal Bond
1
F&D - 138
Develop long-term bond with single animal of silhouette no greater than half Force rating rounded down.
Force Rating
1
F&D - 135
Gain +1 Force rating.
Parry
1
F&D - 149
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Sun Djem
1
F&D - 152
May spend {1 Triumph} or {2 Advantage} with successful lightsaber check to disarm opponent.
Force Powers
Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend {1 Force point} to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength - 1
Spend {1 Force Point} to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range - 2
Spend {1 Force Point} to increase power's range by a number of Range upgrades purchased.
Background
The Poor and Hungry - On some worlds, resources are so scarce that everyone must constantly scramble to obtain the basic necessities of life. From early childhood, individuals are expected to contribute in a meaningful way to increase their family's odds of survival. On worlds where resources are more readily available, there still exists subcultures where families live in desperation, constantly in search of their next meal.
Individuals who live in constant want may be able to accept this situation as the norm, readily learning to make do with the assets that are available and living this way for the rest of their lives. Alternatively, some become obsessed with material possessions, spending all of their time focused on obtaining more. Characters with either outlook often work carefully to plan and manager their resources. When someone isn't sure where the next meal may be coming from, it helps encourage them to be cautious in their actions. Of course, some characters with this background may be exceptionally cavalier in their endeavors, secure in the knowledge that they have nothing to lose.
Motivation
Motivation Type (Cause) - Many characters prefer to have a discrete and attainable goal toward which they devote their lives. Even generalized ideas can have incremental steps that can be achieved over time. Characters devoted to a Cause often remain focused on it throughout their lives. On those rare occasions when the cause might be accomplished, they typically either begin to work to expand it or see that its existence is maintained.
Help the Helpless (Cause) - In a galaxy full of momentous events and desperate struggle, it is all too easy to forget the poor, the weak, and the downtrodden. The character seeks to give voice to the voiceless, and help those who cannot help themselves.
Morality
Emotional Strength (Compassion) - The character cares about the tribulations others face, and wants to help those he comes across. His compassion may lead to self-sacrifice in order to aid those who need it.
Emotional Weakness (Obsession) - Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.
Description
Species: Nautolan
Gender: Male
Height: 6'0"
Hair: Light purple (amethyst) tendrils
Eyes: Red
Age: 23
Build: Toned
Notable Features: Light purple (amethyst) skin tone. Dark purple spots on head and tendrils.