Magna Tolvan by MagnaTolvan

Species
Human
Career
Soldier
Specializations
Imperial Academy Cadet | Commando
System
Age of Rebellion

3
Threshold 15
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
3
4
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 2
Athletics (Br) X 4 + 2 boosts from 2 ranks in Physical Training talent
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 4
Coordination (Ag) 4
Deception (Cun) 3
Discipline (Will) 5
Leadership (Pr) X 4 +1 boost per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience)
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 4
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) X 2
Resilience (Br) X 4 + 2 boosts from 2 ranks in Physical Training talent
Skulduggery (Cun) 2
Stealth (Ag) 4
Streetwise (Cun) 0
Survival (Cun) X 4
Vigilance (Will) 3
Brawl (Br) X 4
Gunnery (Ag) 3
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 5 Know The Enemy talent: May choose to use the Knowledge (Warfare) skill when making checks to determine Initiative.
Knowledge: Xenology (Int) 0

8

Weapons & Armor

Blaster pistol, leather jacket (+1 Soak), Rebel Alliance uniform

Personal Gear

Cybernetics (arms, shoulders and neck)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Point Blank 1 https://star-wars-rpg-ffg.fandom.com/wiki/Point_Blank_talent The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Strong Arm 1 https://star-wars-rpg-ffg.fandom.com/wiki/Strong_Arm_talent Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range.
Physical Training 2 https://star-wars-rpg-ffg.fandom.com/wiki/Physical_Training_talent The character adds a boost dice per rank of Physical Training to their Athletics and Resilience checks.
Grit 2 https://star-wars-rpg-ffg.fandom.com/wiki/Grit_talent Each rank of Grit increases a character's strain threshold by one.
Toughened 1 https://star-wars-rpg-ffg.fandom.com/wiki/Toughened_talent The character increases [their] wound threshold by two per rank of Toughened.
Heroic Fortitude 1 https://star-wars-rpg-ffg.fandom.com/wiki/Heroic_Fortitude_talent The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. [They] still suffer from the injury itself.
Dedication 1 https://star-wars-rpg-ffg.fandom.com/wiki/Dedication_talent Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Adversary 2 1 If NPC Adversary 2: Upgrade the difficulty of any combat check targeting this character twice.
The Bigger They Are... (Signature Ability) 1 https://star-wars-rpg-ffg.fandom.com/wiki/The_Bigger_They_Are... Once per game session as an action, the character may spend 2 Destiny Points, nominate one vehicle, starship, or living creature of silhouette 2 or smaller that [they] can see, and make a Hard difficulty Knowledge (Warfare) check. If [they] succeed, for the next 3 rounds, [they] and each other friendly character within medium range of [them] ignore the target's armor (or soak, if it is a living creature) when inflicting damage on the target with non-vehicle/starship weapons.
Know The Enemy 1 https://star-wars-rpg-ffg.fandom.com/wiki/Know_The_Enemy_talent The character may choose to use the Knowledge (Warfare) skill when making checks to determine Initiative.
Formation Tactics 2 https://star-wars-rpg-ffg.fandom.com/wiki/Formation_Tactics_talent The character may take the Formation Tactics action by making a Hard difficulty Leadership check. If successful, they may choose a number of allies within short range equal to success results generated. The difficulty of attacks against these allies is upgraded once until the end of the character's next turn. The effects of this action do not stack. The difficulty of taking the Formation Tactics action is reduced to Average instead of Hard. The character may also spend a triumph result or six advantage results to have the effect last until end of encounter.
By the Book 2 https://star-wars-rpg-ffg.fandom.com/wiki/By_The_Book_talent Once per encounter, before making a combat check, the character may suffer two strain to add an automatic advantage result to the results equal to [their] ranks in By the Book.
Command 1 https://star-wars-rpg-ffg.fandom.com/wiki/Command_talent The character gains a boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add a boost die per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command).

Background

Motivation

Duties

Description

Magna Tolvan was a human female with blue eyes, white hair, and light skin. The studious Tolvan dedicated herself to mastery of Imperial protocol, and in so doing, won high marks in technical and tactical engagement. She believed that though some were drawn to rules of authority simply for the chance to break them, others like herself, craved discipline in order to make sense of and control their own inner turmoil. For this, Tolvan was never lax in citing and applying Imperial regulations, often admonishing the efforts of those who failed at adhering to them, as "sloppy."

Well-versed in combat and survivalist skills, Tolvan was, for example, able to overcome, kill and skin the Defel Glahst Ombra, later using the latter's pelt as a disguise. Tolvan even managed to shoot down Sana Starros' Volt Cobra, using only a hand-held rocket launcher—and the element of surprise. In the aftermath of aiding Doctor Aphra's escape from Accresker Jail, Tolvan defected from the Empire to the Rebel Alliance, assembling and leading a highly-effective strike team known as Strike Team Misericorde.

With the Rebels, Tolvan was finally able to reach her potential for greatness.

Other Notes

Photo: https://x.com/Magna_Tolvan/status/1701213307804238244/photo/1

Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 110 XP
Special Abilities: Humans start the game with one rank each in two different non-career skills of their choice.
They still may not train these skills above rank 2 at character creation.

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