Point Blank |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Point_Blank_talent |
The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
Strong Arm |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Strong_Arm_talent |
Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range. |
Physical Training |
2 |
https://star-wars-rpg-ffg.fandom.com/wiki/Physical_Training_talent |
The character adds a boost dice per rank of Physical Training to their Athletics and Resilience checks. |
Grit |
2 |
https://star-wars-rpg-ffg.fandom.com/wiki/Grit_talent |
Each rank of Grit increases a character's strain threshold by one. |
Toughened |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Toughened_talent |
The character increases [their] wound threshold by two per rank of Toughened. |
Heroic Fortitude |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Heroic_Fortitude_talent |
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. [They] still suffer from the injury itself. |
Dedication |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Dedication_talent |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Adversary 2 |
1 |
If NPC |
Adversary 2: Upgrade the difficulty of any combat check targeting this character twice. |
The Bigger They Are... (Signature Ability) |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/The_Bigger_They_Are... |
Once per game session as an action, the character may spend 2 Destiny Points, nominate one vehicle, starship, or living creature of silhouette 2 or smaller that [they] can see, and make a Hard difficulty Knowledge (Warfare) check. If [they] succeed, for the next 3 rounds, [they] and each other friendly character within medium range of [them] ignore the target's armor (or soak, if it is a living creature) when inflicting damage on the target with non-vehicle/starship weapons. |
Know The Enemy |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Know_The_Enemy_talent |
The character may choose to use the Knowledge (Warfare) skill when making checks to determine Initiative. |
Formation Tactics |
2 |
https://star-wars-rpg-ffg.fandom.com/wiki/Formation_Tactics_talent |
The character may take the Formation Tactics action by making a Hard difficulty Leadership check. If successful, they may choose a number of allies within short range equal to success results generated. The difficulty of attacks against these allies is upgraded once until the end of the character's next turn. The effects of this action do not stack. The difficulty of taking the Formation Tactics action is reduced to Average instead of Hard. The character may also spend a triumph result or six advantage results to have the effect last until end of encounter. |
By the Book |
2 |
https://star-wars-rpg-ffg.fandom.com/wiki/By_The_Book_talent |
Once per encounter, before making a combat check, the character may suffer two strain to add an automatic advantage result to the results equal to [their] ranks in By the Book. |
Command |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Command_talent |
The character gains a boost dice per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add a boost die per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command). |