Threshold | 16 |
Current | 0 |
Threshold | 13 |
Current | 5 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | Physical training (2) | |
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 2 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 3 | Surgeon (1) | |
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Int) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 1 | Point Blank (1), Strong arm | |
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | X | 0 |
Blaster Pistol (Free) |
RangeMedium |
SkillRanged: Light |
|
stun setting, Point Blank 1 |
Damage6 |
Critical3 |
|
X 30 lancer |
RangeLong |
SkillRanged: Light |
|
accurate 1, pierce 3, Point Blank 1 |
Damage7 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Stimpack Specialization (3) | Medic (3) | Stimpacks heal 1 additional wound per rank of Stimpack Specialization. Max (5) Stimpacks per day does not change. | |
Surgeon (1) | Medic (1) | When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon | |
Bacta Specialist (1) | Medic (1) | Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. | |
Stim Application | Medic | Take the Stim Application action; make an Average (Diff 2) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain. | |
Improved Stim Application | Medic | When performing a Stim Application action, may increase the difficulty to Hard (Diff 3), and target only suffers 1 strain. | |
Its not that bad | Medic | Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard (Diff 3) Medicine check to stop the ally from gaining the Critical Injury. | |
Dedication | 2 | Medic, commando | Intellect, agility |
Natural Doctor | Medic | Once per session, may reroll any 1 Medicine check. | |
Point Blank (1) | Commando (1) | Add 1 damage per rank of point blank to damage of one hit of successful attack using ranged heavy or ranged light skills at short range or engaged | |
Strong arm | Commando | treat thrown weapons as if they had 1 greater range | |
Toughened | 2 | Commando (2) | gain +2 wound threshold |
Grit | 2 | Commando (1) medic (1) | Gain 1 Strain Threshold |
Physical training (2) | Commando (2) | Add a Boost per rank of Physical Training to Athletics and Resilience Checks | |
Durable | 2 | Commando (2) | May reduce any critical injury suffered by 10 per rank of durable, to a minimum of 1. |
Armour Master | Commando | When wearing armour, increase total soak value by 1. | |
heroic fortitude | 1 | commando | spend 1 destiny point to ignore crit that affects brawn and agility |
Improved Armour Master | Commando | When wearing armour with a soak value of 2 or higher, increase defense by 1 |