Age of Rebellion
| Threshold | 16 |
| Current | 0 |
| Threshold | 13 |
| Current | 5 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | Physical training (2) | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 2 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 3 | Surgeon (1) | |
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 1 | Point Blank (1), Strong arm | |
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | X | 0 |
| Blaster Pistol (Free) |
RangeMedium |
SkillRanged: Light |
|
| stun setting, Point Blank 1 |
Damage6 |
Critical3 |
|
| X 30 lancer |
RangeLong |
SkillRanged: Light |
|
| accurate 1, pierce 3, Point Blank 1 |
Damage7 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stimpack Specialization (3) | Medic (3) | Stimpacks heal 1 additional wound per rank of Stimpack Specialization. Max (5) Stimpacks per day does not change. | |
| Surgeon (1) | Medic (1) | When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon | |
| Bacta Specialist (1) | Medic (1) | Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. | |
| Stim Application | Medic | Take the Stim Application action; make an Average (Diff 2) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain. | |
| Improved Stim Application | Medic | When performing a Stim Application action, may increase the difficulty to Hard (Diff 3), and target only suffers 1 strain. | |
| Its not that bad | Medic | Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard (Diff 3) Medicine check to stop the ally from gaining the Critical Injury. | |
| Dedication | 2 | Medic, commando | Intellect, agility |
| Natural Doctor | Medic | Once per session, may reroll any 1 Medicine check. | |
| Point Blank (1) | Commando (1) | Add 1 damage per rank of point blank to damage of one hit of successful attack using ranged heavy or ranged light skills at short range or engaged | |
| Strong arm | Commando | treat thrown weapons as if they had 1 greater range | |
| Toughened | 2 | Commando (2) | gain +2 wound threshold |
| Grit | 2 | Commando (1) medic (1) | Gain 1 Strain Threshold |
| Physical training (2) | Commando (2) | Add a Boost per rank of Physical Training to Athletics and Resilience Checks | |
| Durable | 2 | Commando (2) | May reduce any critical injury suffered by 10 per rank of durable, to a minimum of 1. |
| Armour Master | Commando | When wearing armour, increase total soak value by 1. | |
| heroic fortitude | 1 | commando | spend 1 destiny point to ignore crit that affects brawn and agility |
| Improved Armour Master | Commando | When wearing armour with a soak value of 2 or higher, increase defense by 1 |