|
Toughened |
4 |
Marauder Tree/Bodyguard |
Gain +2 Wound Threshold |
|
Feral Strength |
3 |
Marauder Tree |
Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills. |
|
Frenzied Attack |
2 |
Marauder Tree |
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed tanks in Frenzied Attack. |
|
Heroic Fortitude |
1 |
Marauder Tree |
May spend 1 Destiny Point to ignore the effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
|
Knockdown |
1 |
Marauder Tree |
After hitting with a melee attack, may spend Triumph to knock the target prone. |
|
Lethal Blows |
2 |
Marauder Tree |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
|
Enduring |
2 |
Marauder Tree |
Gain +2 soak value |
|
Defensive Stance |
3 |
Marauder Tree/Bodyguard |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
|
Dedication |
1 |
Marauder Tree |
Gain +1 to a single Characteristic. |
|
Durable |
1 |
Bodyguard Tree |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
|
Barrage |
1 |
Bodyguard Tree |
Add 1 damage per rank of Barrage to 1 hit of a successful attack while using Ranged (Heavy) or Gunnery at long or extreme range. |
|
Side Step |
1 |
Bodyguard Tree |
Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. |