Force and Destiny
| Threshold | 19 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 3 | ||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 1 | ||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 2 | |||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Unarmed |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage4 |
Critical5 |
|
| Brass Knuckles (incorporated into gauntlets) |
RangeEngaged |
SkillBrawl |
|
| Disorient 3, Enc 1 |
Damage5 |
Critical4 |
|
| Shock Gloves (incorporated into gauntlets) |
RangeEngaged |
SkillBrawl |
|
| Stun 3, HP 1/1 available |
Damage4 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Amphibious | FaD, 59 | Nautolans may breathe under water and never suffer movement penalties for traveling through water. | |
| Gearhead (Rank 2) | KtP, 25 | Remove 1 Setback per rank from Mechanics checks. Halve the credit cost to add mods to attachments. | |
| Grit (Rank 2) | KtP, 25 | +1 Strain Threshold per rank. | |
| Armor Master | KtP, 25 | When wearing armor, increase total soak by 1. | |
| Improved Armor Master | KtP, 25 | When wearing armor with Soak 2, increase Defense by 1. | |
| Tinkerer | KtP, 25 | May add 1 additional HP to a number of items equal to ranks. Each item may only be modified once. | |
| Inventor | KtP, 25 | When constructing new items or modifying attachments, add 1 bonus die or remove 1 setback die per rank. | |
| Imbue Item | KtP, 25 | Take the Imbue Item maneuver; suffer 1 strain and commit 1 Force die to grant 1 weapon, piece of armor, or item an improvement while Force die remains committed. Suffer 1 strain every round Force die remains committed. | |
| Force Rating | KtP, 25 | +1 Force Rating per rank. | |
| Mental Tools | KtP, 25 | Always count as having the right tools for the job when performing Mechanics checks. | |
| Supreme Armor Master | KtP, 25 | Once per round, may suffer 3 strain to take the Armor Master incidental; reduce next critical injury suffered by 10 per point of Soak, to a minimum of 1. | |
| Toughened (Rank 2) | KtP, 25; FaD, 100 | +2 Wound Threshold per rank. | |
| Dedication | KtP, 25 | +1 to any characteristic (Cunning). | |
| Falling Avalanche | KtP, 25 | Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn. | |
| Parry (Rank 2) | FaD, 100 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
| Durable | FaD, 100 | May reduce any Critical Injury suffered by 10 per rank to a minimum 1. |
| Upgrade | Effect |
|---|---|
| Strength | When using Sense's ongoing effects, upgrade the pool twice, instead of once. |
| Duration | Sense's ongoing effects may be triggered one additional time per round. |
| Control | Ongoing effect. Commit FD. Once per round, when an attack targets the Force user, he upgrades the difficulty once. |
| Upgrade | Effect |
|---|---|
| Control | Take the force leap action. Make an Enhance check. Spend F to jump horizontally to any location in short range. |
| Control | Commit FD. Increase Brawn by 1 per committed die. |
| Control | When performing Force leap, may also jump vertically. |
| Range | Spend F to extend range to Medium. |
| Control | May use Force Leap as a maneuver instead of an action. |
| Control (Rank 3) | Can be used with Resilience, Brawl, Coordination. |