Odmar TK-90117 by DrMandible

Species
Kyuzo
Career
Hired Gun
Specializations
Mercenary Solider
System
Edge of the Empire

5
Threshold 14
Current 4
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
4
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Damage
9
Critical
3
Flame Projector
Range
Short
Skill
Ranged: Heavy
Burn 3, Blast 8
Damage
8
Critical
3
Incendiary Grenade
Range
Short
Skill
Ranged: Light
Burn 5, Blast 3, Limited Ammo 1 (x4)
Damage
8
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1 (x2)
Damage
8
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Kyuzo War Shield
Range
Engaged
Skill
Melee
Ranged Light Throw Medium, Cumbersome 3, Defensive 1, Deflection 2, Disorient 1
Damage
+1
Critical
4

10
165

Weapons & Armor

Laminate Armor
Stimpack x4
Stimstick x2
Athakam Medtech Emergency Medpac x1
“Survivalist” mess kit x1
Degan Explorations Synthrope x1
Entrenching tool x1
Imperial Army Canteen x1
Imperial Army Field Rations x2
MK. III modular backpack with 6 additional pockets (in total increases encumbrance by 8) x1

Personal Gear

Quickflash Burning Gel x3

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dense Musculature 1 Once per round, as a maneuver, may suffer 3 strain to leap to any location vertically or horizontally within medium range.
Point Blank 2 Add 1 damage per rank of Point Blank to Damage of one hit of successful Ranged Heavy or Ranged Light attacks made while in close or engaged range.
Side Step 1 Once per round, perform side step maneuver and suffer 1 strain to increase difficulty of all ranged attacks by 1.
Strong Arm 1 Treat Thrown Weapons at 1 greater range
Natural Marksman 1 Once per session, reroll one Ranged Heavy or Ranged Light Roll

Background

Motivation

Obligations

Description

Other Notes

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