Specializations
Niman Disciple (1)
System
Force and Destiny
Characteristics
Skills
Skill
Career?
Rank
Roll
Adj.
Astrogation (Int)
0
Athletics (Br)
0
Charm (Pr)
0
Coercion (Will)
0
Computers (Int)
0
Cool (Pr)
X
0
Coordination (Ag)
0
Deception (Cun)
0
Discipline (Will)
X
2
Leadership (Pr)
X
2
Mechanics (Int)
0
Medicine (Int)
0
Negotiation (Pr)
X
2
Perception (Cun)
0
Piloting: Planetary (Ag)
0
Piloting: Space (Ag)
0
Resilience (Br)
0
Skulduggery (Cun)
0
Stealth (Ag)
0
Streetwise (Cun)
0
Survival (Cun)
0
Vigilance (Will)
0
Brawl (Br)
0
Gunnery (Ag)
0
Lightsaber (Will)
X
2
Melee (Br)
0
Ranged: Light (Ag)
0
Ranged: Heavy (Ag)
0
Knowledge: Core Worlds (Int)
0
Knowledge: Education (Int)
X
1
Knowledge: Lore (Int)
X
0
Knowledge: Outer Rim (Int)
0
Knowledge: Underworld (Int)
0
Knowledge: Warfare (Int)
0
Knowledge: Xenology (Int)
0
Attacks
Tegoth's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 3, add advantage when engaged with single opponent.
Damage
6
Critical
2
Reinforced Gauntlets
Range
Engaged
Skill
Brawl
Disorient 3
Damage
4
Critical
4
Weapons & Armor
"Berethron" Personal Modular Armor (Superior Personalization, Energy Dispersion System) - 1 Defense, 2 Soak, additional +2 Soak vs strain damage.
Lightsaber (Ilum Crystal, Curved Hilt with Defensive Mod)
Personal Gear
8 Stimpacks
Physician's Kit
Handheld Commlink
Macrobinoculars
Respirator
Datapad
Assets & Resources
Starting XP Breakdown
Species:
40 xp - Willpower 4
10 xp - Lightsaber 2
10 xp - Influence Force Power
10 xp - Move Force Power
Heroic Play:
5 xp - Nobody's Fool
10 xp - Niman Technique
10 xp - Sense Emotions
15 xp - Reflect
20 xp - Draw Closer
15 xp - Defensive Training
10 xp - Parry
10 xp - Defensive Training
10 xp - Leadership 2
5 xp - Influence Magnitude
15 xp - Influence Control
10 xp - Move Strength
5 xp - Move Range
10 xp - Move Control
Starting Wealth Breakdown
1250 - Berethron Armor
5000 - Superior Customization
250 - Reinforced Gauntlets
500 - Energy Dispersion System
300 - Lightsaber Hilt
1000 - Curved Hilt
100 - Curved Hilt Defensive Mod
200 - 8 Stimpacks
400 Physician's Kit
25 - Handheld Commlink
75 - Macrobinoculars
25 - Respirator
75 - Datapad
Gameplay XP
20 xp - Center of Being
5 xp - Knowledge: Education 1
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Enduring
1
+1 Soak
Nobody's Fool
2
Upgrade difficulty of incoming Charm, Coercion, or Deception checks 1/rank
Niman Technique
1
Use Willpower instead of Brawn for Lightsaber checks
Sense Emotions
1
Add boost die to Charm, Coercion, and Deception checks (unless target is force immune)
Reflect
1
Can spend 3 strain to reduce ranged damage taken by 3.
Draw Closer
1
Make a Lightsaber check against a sillhouette 1 target, adding force dice. Can spend pips to move target 1 range band or add a success to the roll.
Defensive Training
2
Add Defensive +1 Quality to Lightsaber, Melee, or Brawl weapons.
Parry
1
Can spend 3 strain to reduce melee damage taken by 3.
Center of Being
1
Perform maneuver to increase crit rating of attacks against self by 1 per rank until beginning of next turn.
Force Powers
Power
Influence
Description
Can shape thoughts. Spend black pips to cause negative emotions, white pips to cause positive emotions, and either to inflict 1 strain.
Upgrade
Effect
Control
Can roll an Influence power check as part of a Charm, Coercion, Deception, Leadership, or Negotiation check and spend pips on successes or advantages.
Magnitude
Can spend 1 pip to affect an additional target
Power
Move
Description
Can spend pips to move one object of silhouette 0 within short range up to maximum distance (default short range)
Upgrade
Effect
Control
Can make a Ranged attack combined with a Move check to throw an object, dealing damage equal to 10x the object's silhouette.
Strength
Can spend a pip to increase size of object moved to silhouette 1.
Range
Can spend a pip to increase power's rage by 1 range band.
Background
Saved from an illness by a traveling Jedi healer who sensed Tegoth's potential and brought him back to the temple.
Motivation
Morality
Political Support
40 Duty
1 conflict
24 freetime
56 Morality
Description
Other Notes
Can only spend 1 maneuver to move per round.