Tegoth the Hutt by NateCoffey

Species
Hutt
Career
Consular
Specializations
Niman Disciple (1)
System
Force and Destiny

6
Threshold 16
Current 16
Threshold 15
Current 15
Ranged 1
Melee 4

Placeholder Image

Characteristics

3
1
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Tegoth's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 3, add advantage when engaged with single opponent.
Damage
6
Critical
2
Reinforced Gauntlets
Range
Engaged
Skill
Brawl
Disorient 3
Damage
4
Critical
4

0
245
1750
8

Weapons & Armor

"Berethron" Personal Modular Armor (Superior Personalization, Energy Dispersion System) - 1 Defense, 2 Soak, additional +2 Soak vs strain damage.

Lightsaber (Ilum Crystal, Curved Hilt with Defensive Mod)

Personal Gear

8 Stimpacks
Physician's Kit
Handheld Commlink
Macrobinoculars
Respirator
Datapad

Assets & Resources

Starting XP Breakdown
Species:
40 xp - Willpower 4
10 xp - Lightsaber 2
10 xp - Influence Force Power
10 xp - Move Force Power

Heroic Play:
5 xp - Nobody's Fool
10 xp - Niman Technique
10 xp - Sense Emotions
15 xp - Reflect
20 xp - Draw Closer
15 xp - Defensive Training
10 xp - Parry
10 xp - Defensive Training
10 xp - Leadership 2
5 xp - Influence Magnitude
15 xp - Influence Control
10 xp - Move Strength
5 xp - Move Range
10 xp - Move Control

Starting Wealth Breakdown
1250 - Berethron Armor
5000 - Superior Customization
250 - Reinforced Gauntlets
500 - Energy Dispersion System
300 - Lightsaber Hilt
1000 - Curved Hilt
100 - Curved Hilt Defensive Mod
200 - 8 Stimpacks
400 Physician's Kit
25 - Handheld Commlink
75 - Macrobinoculars
25 - Respirator
75 - Datapad

Gameplay XP
20 xp - Center of Being
5 xp - Knowledge: Education 1

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 +1 Soak
Nobody's Fool 2 Upgrade difficulty of incoming Charm, Coercion, or Deception checks 1/rank
Niman Technique 1 Use Willpower instead of Brawn for Lightsaber checks
Sense Emotions 1 Add boost die to Charm, Coercion, and Deception checks (unless target is force immune)
Reflect 1 Can spend 3 strain to reduce ranged damage taken by 3.
Draw Closer 1 Make a Lightsaber check against a sillhouette 1 target, adding force dice. Can spend pips to move target 1 range band or add a success to the roll.
Defensive Training 2 Add Defensive +1 Quality to Lightsaber, Melee, or Brawl weapons.
Parry 1 Can spend 3 strain to reduce melee damage taken by 3.
Center of Being 1 Perform maneuver to increase crit rating of attacks against self by 1 per rank until beginning of next turn.

Force Powers

Force Rating
1
Power
Influence
Description
Can shape thoughts. Spend black pips to cause negative emotions, white pips to cause positive emotions, and either to inflict 1 strain.
Upgrade Effect
Control Can roll an Influence power check as part of a Charm, Coercion, Deception, Leadership, or Negotiation check and spend pips on successes or advantages.
Magnitude Can spend 1 pip to affect an additional target
Power
Move
Description
Can spend pips to move one object of silhouette 0 within short range up to maximum distance (default short range)
Upgrade Effect
Control Can make a Ranged attack combined with a Move check to throw an object, dealing damage equal to 10x the object's silhouette.
Strength Can spend a pip to increase size of object moved to silhouette 1.
Range Can spend a pip to increase power's rage by 1 range band.

Background

Saved from an illness by a traveling Jedi healer who sensed Tegoth's potential and brought him back to the temple.

Motivation

Morality

Political Support
40 Duty
1 conflict
24 freetime
56 Morality

Description

Other Notes

Can only spend 1 maneuver to move per round.

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