Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 18 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 0 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | X | 2 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Fists |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage2 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit (Rank 5) | F&D, 71 | +1 Strain Threshold per rank. | |
| Researcher | F&D, 71 | Remove 1 Setback per rank from all Knowledge checks. Researching takes half the time. | |
| Confidence | F&D, 71 | Decrease the difficulty of Discipline checks to avoid fear by 1 per rank. | |
| Knowledge Specialization (Rank 2) | F&D, 71 | When acquired, choose 1 skill (Lore). When making a Lore check, spend Triumph to add successes equal to ranks. | |
| Preemptive Avoidance | F&D, 71 | Spend 1 Destiny point to disengage from engaged enemy as an out-of-turn incidental. | |
| Force Rating (Rank 5) | F&D, 71 | +1 Force Rating per rank. | |
| Uncanny Reactions | F&D, 83 | +1 Bonus die per rank to Vigilance checks. | |
| Keen Eyed | F&D, 83 | Remove 1 Setback die per rank from Perception and Vigilance checks. | |
| Sense Advantage | F&D, 83 | Once per session, add 2 Setback to any 1 NPC skill check. | |
| The Force is My Ally | F&D, 83 | Once per session, suffer 2 Strain to perform Force power check as a maneuver. | |
| Natural Mystic | F&D, 83 | Once per session, reroll any 1 Force power check. | |
| Forager | Savage Spirits (SS), 27 | Remove 2 Setback dice from checks to find food, water, or shelter. These attempts take 1/2 as long as usual. | |
| Conditioned (Rank 2) | SS, 27 | Remove 1 Setback die per rank from Athletics and Coordination checks. Reduce wounds and stress caused by falling by 1 per rank. | |
| Improved Animal Bond | SS, 27 | When spending a maneuver to direct a bonded animal, may suffer 1 strain to add 1 bonus die the animal's next check. | |
| Natural Outdoorsman | SS, 27 | Once per session, may re-roll any 1 Resilience or Survival check. |
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Control | Spend F. The Force user senses the current thoughts of one living target with whom he is engaged. |
| Range (Rank 2) | Spend F to increase range by bands equal to ranks purchased. |