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Grit |
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Far Horizons, 29 |
Gain +1 Threshold. |
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Good Cop |
|
Far Horizons, 29 |
May spend 2 Advantage from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop. |
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Durable |
|
Far Horizons, 29 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
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Toughened |
|
Far Horizons, 29 |
Gain +2 Wound Threshold. |
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Grit |
|
Far Horizons, 29 |
Gain +1 Threshold. |
|
Hard Headed |
|
Far Horizons, 29 |
When staggered or disoriented, use the Hard Headed action; Make a Daunting Discipline Check to remove status. Difficulty reduced per rank of Hard Headed. |
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Durable |
|
Far Horizons, 29 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
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Unrelenting Skeptic |
|
Far Horizons, 29 |
When targeted by a Deception check, The character automatically adds a Failure equal to ranks in Vigilance. |
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Tinkerer |
|
Special Modifications, 33 |
May add 1 Additional Hard Point to a number of items equal to rank of Tinkerer. Each item may only be Modified Once. |
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Gearhead |
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Special Modifications, 33 |
Remove 1 Black per rank of Gearhead from Mechanics Checks. Halve the credit cost to add mods to Attachments. |
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Resourceful Refit |
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Special Modifications, 33 |
May perform the Resourceful Refit action; Make an Average Mechanics check to scavenge an old attachment to construct a new one, reducing its price of by that of the dismantled attachment. |
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Jury Rigged |
|
Special Modifications, 33 |
Choose 1 weapon, armor, or other item and give it a Permanent improvement while it remains in use. |
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Resolve |
|
Special Modifications, 33 |
When a character involuntarily suffers Strain, He/She suffers one less strain per rank of resolve, to a minimum of 1. |
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Know Somebody |
|
Special Modifications, 33 |
Once Per Session, when attempting to purchase a legally available item, Reduce its rarity by 1 for each rank in Know Somebody. |
|
Tinkerer |
|
Special Modifications, 33 |
May add 1 Additional Hard Point to a number of items equal to rank of Tinkerer. Each item may only be Modified Once. |
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Resolve |
|
Special Modifications, 33 |
When a character involuntarily suffers Strain, He/She suffers one less strain per rank of resolve, to a minimum of 1. |
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Hidden Storage |
|
Special Modifications, 33 |
Gain Hidden Storage in vehicles or equipment that holds items with total encumbrance Equal to ranks in Hidden Storage. |
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Dedication |
|
Special Modifications, 33 |
Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. |
|
Improved Unrelenting Skeptic |
|
Far Horizons, 29 |
When targeted by a Deception check that fails, May spend 1 Destiny Point to add Despair to results. |
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Jury Rigged |
|
Special Modifications, 33 |
Choose 1 weapon, armor, or other item and give it a Permanent improvement while it remains in use. |
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Dedication |
|
Far Horizons, 29 |
Gain +1 to a single Characteristic. This cannot bring a characteristic above 6. |