Alex Murphy by ShotgunDiplomat

Species
Human
Career
Colonist
Specializations
Marshal
System
Edge of the Empire

4
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

Characteristics

2
5
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Verpine Shatter Pistol (Custom)
Range
Medium
Skill
Ranged: Light
Pierce 3, Gene Locked, Laser Sighted (Auto Adv. on hit)
Damage
8
Critical
3
Verpine Shatter Rifle (Custom Prototype)
Range
Extreme
Skill
Ranged: Heavy
Pierce 5, Burn 3
Damage
12
Critical
3

5
475
4540
7

Weapons & Armor

Verpine Shatter Pistol (Custom)
Tailored Armored Clothing

Personal Gear

Imperial Army Military Pack
Stimpack x3
Restraining Bolt
Extra Reload x4
Scanner Goggles
Marksman Barrel
Sorosuub "Bantha's Eye" Laser Sight
Vibro-Bayonet

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit Far Horizons, 29 Gain +1 Threshold.
Good Cop Far Horizons, 29 May spend 2 Advantage from a Charm or Negotiation check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop.
Durable Far Horizons, 29 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Toughened Far Horizons, 29 Gain +2 Wound Threshold.
Grit Far Horizons, 29 Gain +1 Threshold.
Hard Headed Far Horizons, 29 When staggered or disoriented, use the Hard Headed action; Make a Daunting Discipline Check to remove status. Difficulty reduced per rank of Hard Headed.
Durable Far Horizons, 29 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Unrelenting Skeptic Far Horizons, 29 When targeted by a Deception check, The character automatically adds a Failure equal to ranks in Vigilance.
Tinkerer Special Modifications, 33 May add 1 Additional Hard Point to a number of items equal to rank of Tinkerer. Each item may only be Modified Once.
Gearhead Special Modifications, 33 Remove 1 Black per rank of Gearhead from Mechanics Checks. Halve the credit cost to add mods to Attachments.
Resourceful Refit Special Modifications, 33 May perform the Resourceful Refit action; Make an Average Mechanics check to scavenge an old attachment to construct a new one, reducing its price of by that of the dismantled attachment.
Jury Rigged Special Modifications, 33 Choose 1 weapon, armor, or other item and give it a Permanent improvement while it remains in use.
Resolve Special Modifications, 33 When a character involuntarily suffers Strain, He/She suffers one less strain per rank of resolve, to a minimum of 1.
Know Somebody Special Modifications, 33 Once Per Session, when attempting to purchase a legally available item, Reduce its rarity by 1 for each rank in Know Somebody.
Tinkerer Special Modifications, 33 May add 1 Additional Hard Point to a number of items equal to rank of Tinkerer. Each item may only be Modified Once.
Resolve Special Modifications, 33 When a character involuntarily suffers Strain, He/She suffers one less strain per rank of resolve, to a minimum of 1.
Hidden Storage Special Modifications, 33 Gain Hidden Storage in vehicles or equipment that holds items with total encumbrance Equal to ranks in Hidden Storage.
Dedication Special Modifications, 33 Gain +1 to a single Characteristic. This cannot bring a characteristic above 6.
Improved Unrelenting Skeptic Far Horizons, 29 When targeted by a Deception check that fails, May spend 1 Destiny Point to add Despair to results.
Jury Rigged Special Modifications, 33 Choose 1 weapon, armor, or other item and give it a Permanent improvement while it remains in use.
Dedication Far Horizons, 29 Gain +1 to a single Characteristic. This cannot bring a characteristic above 6.

Background

At a young age, his Village was ransacked by Raiders, Ever since he's Vowed to get at who ever organized this attack.

Motivation

Obligations

Description

Other Notes

Return to Top