Force and Destiny
| Threshold | 17 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 2 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Arg'garok |
RangeEngaged |
SkillMelee |
|
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Ponderous | 1 | Never spend more than 1 maneuver moving per turn | |
| Enduring | 1 | +1 Soak | |
| Nobody's Fool | 1 | The difficulty of any Charm, Coercion or Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool. | |
| Intimidating | 2 | May suffer a number of strains to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating | |
| Fearsome | 3 | When an adversary becomes engaged with the character, the character may force the adversary to make a Fear check with the difficulty equal to the character's rank in fearsome | |
| Terrify | 1 | As an Action, take a Hard Coercion check adding Force Die equal to your Force Rating. Disorient one target within medium range per success. Spend two advantages to expand duration and spend pips to immobilize affected target. | |
| Improved Terrify | 1 | Terrify is an average check and Triumphs may be spent to stagger an affected target | |
| Force Rating | 1 | Force Rating +1 | |
| Dedication | 1 | Willpower +1 |