|
Nobody's Fool Rank |
2 |
|
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool. |
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Niman Technique |
|
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When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn. |
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Reflect |
3 |
(+1 Stress and Rank) |
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
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Force Assault |
1 |
|
Spend T or 3S on a missed Lightsaber combat check to immediately perform Move Force power action as maneuver. |
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Dedication |
2 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
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Parry |
3 |
(+1 Stress and Rank) |
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
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Grit |
4 |
|
Gain +1 strain threshold |
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Draw Closer |
1 |
|
Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding Force Dice no greater then Force rating to check. Spend F to move target one range band closer or to add success to check. |
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Defensive Training |
2 |
|
When welding a Lightsaber, Melee, or Brawl weapon. The weapon gains the Defensive quality with a rating equal to ranks in Defensive Training |
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Toughened |
1 |
|
Gain +2 wound threshold |
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Sense Emotions |
1 |
|
Add B to all Charm, Coercion, and Deception checks unless the target is immune to Force powers |
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Force Rating |
3 |
|
Gain +1 Force rating |
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Center of Being |
3 |
|
Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being |
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Improved Center of Being |
1 |
|
Suffer 1 strain to perform Center of Being maneuver as an incidental |
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Improved Nobody's Fool |
1 |
|
May spend D or S from an incoming Charm, Coercion, or Deception check to inflict strain on the opponent equal to the character's rank in Nobody's Fool |
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The Force Is My Ally |
1 |
|
Once Per session, may suffer 2 strain to perform Force power action as maneuver. |
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Powerful Ally |
1 |
|
The character may spend a Destiny Point to use the basic version of a Force power they have not purchased or apply the effects of a control upgrade to a power they have purchased. |
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There Is No Try |
1 |
|
Once per session before an ally rolls the dice for a check the character may spend 1 Destiny Point to allow the ally to automatically succeed at the check with one S and no other results. |
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Researcher |
1 |
|
Remove S per rank of Researcher from all Knowledge checks. Researchering a subject takes half the time. |
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Master of The Order |
1 |
|
The character can spend 2 Destiny Points during a single action |
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Kill With Kindness |
1 |
|
Remove 1 S per rank of Kill with Kindness from all Charm and Leadership checks. |
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Researcher |
1 |
|
Remove 1 S per rank of Researcher from all Knowledge checks. Researching a subject takes half the time. |
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Smooth Talker |
1 |
|
When first acquired, choose 1 skill: Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend Triumph to gain addition Success equal to ranks in Smooth Talker. |