Purram by Carson9987

Species
Selonian
Career
Consualr
Specializations
Master/Niman Disciple/Sage
System
Force and Destiny

4
Threshold 15
Current 0
Threshold 19
Current 5
Ranged 0
Melee 3

Characteristics

2
3
2
1
5
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sabercane
Range
Engaged
Skill
Lightsaber
Vicious 3 Breach 1 Sunder 1 Accurate 1 Defensive 1
Damage
8
Critical
3
Tail
Range
Engaged
Skill
Ranged: Light
Disorient 2, Knockdown (1 Adv)
Damage
3
Critical
5

0
865
1450

Weapons & Armor

Jedi Robes (400 Credits : 2 Soak)

Personal Gear

1 stimpacks
1 Life Potion

Assets & Resources

May spend 2 critical results to automatically inflict the 'Maimed' critical injury.

Targets may not reduce the damage of the attack by using the Parry incidental.

Critical Injuries & Conditions

Crippled tail increase tail abilities by 1.

Talents

Name Rank Book & Page Description
Nobody's Fool Rank 2 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Niman Technique When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn.
Reflect 3 (+1 Stress and Rank) When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Force Assault 1 Spend T or 3S on a missed Lightsaber combat check to immediately perform Move Force power action as maneuver.
Dedication 2 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Parry 3 (+1 Stress and Rank) When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Grit 4 Gain +1 strain threshold
Draw Closer 1 Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding Force Dice no greater then Force rating to check. Spend F to move target one range band closer or to add success to check.
Defensive Training 2 When welding a Lightsaber, Melee, or Brawl weapon. The weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Toughened 1 Gain +2 wound threshold
Sense Emotions 1 Add B to all Charm, Coercion, and Deception checks unless the target is immune to Force powers
Force Rating 3 Gain +1 Force rating
Center of Being 3 Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being
Improved Center of Being 1 Suffer 1 strain to perform Center of Being maneuver as an incidental
Improved Nobody's Fool 1 May spend D or S from an incoming Charm, Coercion, or Deception check to inflict strain on the opponent equal to the character's rank in Nobody's Fool
The Force Is My Ally 1 Once Per session, may suffer 2 strain to perform Force power action as maneuver.
Powerful Ally 1 The character may spend a Destiny Point to use the basic version of a Force power they have not purchased or apply the effects of a control upgrade to a power they have purchased.
There Is No Try 1 Once per session before an ally rolls the dice for a check the character may spend 1 Destiny Point to allow the ally to automatically succeed at the check with one S and no other results.
Researcher 1 Remove S per rank of Researcher from all Knowledge checks. Researchering a subject takes half the time.
Master of The Order 1 The character can spend 2 Destiny Points during a single action
Kill With Kindness 1 Remove 1 S per rank of Kill with Kindness from all Charm and Leadership checks.
Researcher 1 Remove 1 S per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Smooth Talker 1 When first acquired, choose 1 skill: Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend Triumph to gain addition Success equal to ranks in Smooth Talker.

Force Powers

Force Rating
5
Power
Move - (Full Tree)
Description
Upgrade Effect

Background

"The agreed-upon we do at once. The inevitable can take a little while."

Discovered to be force sensitive I was taken from my den as a kit by a Seer after the "ambassador" for Coruscant from the den told the Counsel of my existence.

Being a youngling was rough for me as I would be slow to act on anything without the group agreeing on an action. While the other younglings would grow impatient and irritated that I would slow down training; Masters would see this differently often times encouraged this. However it did get me in trouble on several occasions for taking too long to act.

Becoming a Padawan I was an apprentice to Yula Braylon, a seer for the order. Much of my time was spent on negotiating with families to give up their children and find force sensitives throughout the galaxy. I would be known to spend months talking with a family until everyone was on agreement on what was to be done with the child. This did not always go so smoothly as I was too trusting with many people and they would flee and Braylon and I would loose the child.

After completing my training with Master Braylon I was given tasks of a Jedi Diplomat and would travel the systems brokering peace and negotiations to conflicts to avoid bloodshed. I did not take an apprentice for some time as I was focused on creating balance to words with conflict.

After sometime I felt a need to take an apprentice so I decided to go to the jedi initiate trials and see if any candidates stuck out to me. After a couple of years I finally picked my apprentice, Sorren Vern, an Arkanian that was exceptional with a lightsaber. I could feel love and pride in his combat, but I also saw obsession and arrogance. This intrigued me as my training as a youngling manifested quite differently and I began to ponder how working with this youngling could shape him from just a saber wielding warrior into a jedi ready to resist the temptations of the dark side.

Motivation

Crit: 2

Morality

Compassion and Fear: 83

Duty: 90

Description

Other Notes

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