Phobos by Fhil1996

Species
Phydolon
Career
Mystic
Specializations
Seer, Soresu Defender
System
Force and Destiny

5
Threshold 17
Current 2
Threshold 15
Current 4
Ranged 3
Melee 5

Characteristics

3
2
4
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Int) X 2
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Phobos' Green Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 3, Deflect 1, Upgraded Reflect, Upgraded Parry, Auto Advantage 1
Damage
5
Critical
2
Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1 DAMAGED 1 STEP
Damage
0
Critical
6

0
495
2030
8/12

Weapons & Armor

-Riot Shield

-Blaster Pistol

-Seascape Diving Suit (Provides 6 hours of atmosphere, water, and nutrition supplements to the wearer.
The wearer does not suffer movement penalties for traveling through water.) (Soak 2, En 3) with Foliage suit

-SoroSuub P-14 Hazardous Industry Suit
Counts as a breath mask.
Add 2 boost dice to Resilience checks to resist heat, cold, radiation and other hostile environmental conditions. Do not suffer Burn or Disorient qualities.
Suffer 1 additional strain to take an extra maneuver. (Soak 2, enc 7)

Imperial worker garb

Nice enough Alderaan Clothes

Phobos' Green Lightsaber Fine Tuned Emitter, Defensive Hilt, Cross Guard, Defensive mod 1, Deflective mod 1, reflex grip

ON YAVIN:
2x storm trooper gear! (everything, Dropped off on Yavin)
2x Moff rank storm trooper harnesses
Imperial worker garb

Pirate Gear from Silas

Personal Gear

Stim (0x)
Backpack (+4 En)
Comlink
Datapad
Glow rod
Medpack
Macro Binoculars

Code Cylinder to ICISC

Satchel Charges (En 4)

Assets & Resources

-Encrypted Comlink to KORA
-Busted Yavin Holocron from deep under monetary

Aketchi's Code Cylinder

IDs

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Symbiotic Resilience 1 When recovering wounds naturally, Phydolons heal 1 extra wound per full night's rest. In addition, a Phydolon may attempt to recover naturally from one Critical Injury after a full night's rest (instead of after a full week).
Special Abilities 1 Discipline +1
Symbiont Isolation 1 If no other Phydolons are present when a Phydolon recovers strain at the end of an encounter, they recover 1 less strain to a minimum of 1
Uncanny Reactions 1 F&D 83 Add (Blue d6) per rank of Uncanny Reactions to all Vigilance checks
Keen Eyed 1 F&D 83 Remove (Black d6) per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half
Grit 2 F&D 83 Gain +1 Strain Threshold
Sense Danger 1 F&D 83 Once per game, remove (2 Black d6) from any 1 check
Force Rating 2 F&D 83 Force Rating Upgrade
Forewarning 1 F&D 83 Preform the Forewarning Action. All allies in medium range increase defense by characters Force Rating (3) until they act in the encounter.
The Force is My Ally 1 F&D 83 Once per session, may suffer 2 Strain to perform Force power action as a maneuver
Natural Mystic 1 F&D 83 Once per session, may re-roll any 1 Force power check
Parry 2 F&D 77 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Toughened 2 F&D 77,83 Gain +2 Wound Threshold
Soresu Technique 1 F&D 77 When making a check using the Lightsaber skill, the character may Intellect instead of Brawn.
Reflect 1 F&D 77 When hit by a ranged attack, suffer 3 strain to reduce the damage by 2 plus ranks in Reflect
Defensive Stance 1 F&D 77 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Expert Tracker 1 F&D 83 Remove (Setback die) per rank of Expert Tracker from checks to find tracks. Decrease time to track a target by half.
*Cross Guard* 1 EV 87 Can spend 2 Advantage or Triumph on Lightsaber check to hook opponents blade and disarm the foe
*Reflex Grip 1 Upgrade ranks of reflect and parry, but also increase strain by 1

Force Powers

Force Rating
3
Power
Heal/Harm
Description
Heal (Light side Force user only): Spend (Force Pip) to heal a number of wound equal to Intellect from an engaged living creature (including user). Harm: Spend (Force Pip) to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Magnitude 2 Spend (Two Force Pips) to affect 1 additional target within range per rank of Magnitude purchased
Control Heal: May make a Heal power check combined with a Hard Medicine check. If it succeeds one target who heals wounds also heals one Critical Injury

Harm: May make a Harm Power Check combined with and opposed Medicine vs. Resilience check. If check succeeds, one target who suffers wounds also suffers one Critical Injury (adding +10 to the roll per 2 advantage)
Control Heal: if no (dark side pip) generated (Force Pip) target heals strain equal to wounds healed.

Harm: If any (Darkside Pips) were used to generate (Force Pip) user heals strain equal to wounds inflicted
Power
Seek
Description
The user may spend (2 Force Pips) to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
Upgrade Effect
Magnitude Spend (Force Pip) to gain one additional Detail per Magnitude upgrade purchased
Power
Bind
Description
The user may spend (Force Pip) to Immobilize a target within short range until the end of the user's next turn. If the user used any (Black Force Pips) target also suffers 1 Wound per (Black Force Pip) used, ignoring Soak.

The user may spend (1 Force Pip) and succeed at an (Average) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Strength 2 Spend (Force Pip) to disorient the target for a number of rounds equal to Strength upgrades purchased
Duration Commit (3 Force Dice) to sustain the ongoing effects of the power on each affected target
Power
Imbue
Description
The user may spend (2 Force Pip) to increase one of another engaged character's characteristics by 1 (to a max of 6] until the end of the Force user's next turn. This can only be used once per character per encounter. If the user uses (Black Pip) to generate (Force Pips), the tagret increases a
second characteristic by 1 (to a max of 6) until the end of the user's next turn, but both the Force user and target suffer 3 strain.
Upgrade Effect
Power
Suppress
Description
The user may spend (Force Pip) to add automatic (Failure) to Force power checks made against him or any ally within short range until the end of his next turn.
Upgrade Effect

Background

Motivation

Morality

35 Morality

conflict

Description

1/5 heals

Other Notes

Active Effects
Add 2 boost dice to Resilience checks to resist heat, cold, radiation and other hostile environmental conditions. Do not suffer Burn or Disorient qualities.
Suffer 1 additional strain to take an extra maneuver.

Calculations of XP may be off because Imbue and Suppress force powers were given for free and some force upgrades have come with a discount from the story. Also, Adding additional trees has been heavily discounted by dan.

Melee defense up by 1 because of defensive hilt from lightsaber

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