Edge of the Empire
| Threshold | 20 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| S-1 Vamblade (paired) |
RangeEngaged |
SkillBrawl |
|
Damage+2 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| toughened | 2 | Edge of the empire / pg 145 | The character increases his wound threshold by two per rank of Toughened. |
| Durable | 1 | Edge of the empire / pg 135 | The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
| Grit | 1 | Edge of the empire / pg 136 | Each rank of Grit increases a character's strain threshold by one. |
| Upgrade | Effect |
|---|---|
| Control: Pull | The Force user can pull objects out of secure mountings or out of an opponent's grasp. |
| Magnitude |
Spend force die to increase targets
affected equal to magnitude upgrades purchased |
| Strength | Spend force die to increase silhouette able to be targeted equal to strength upgrades purchased |
| Range |
Spend force die to increase power's
range by a number of range bands equal to range upgrades purchased. |
| Range |
Spend force die to increase power's
range by a number of range bands equal to range upgrades purchased. |
| Control: Hurl |
The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal
to 10 times silhouette |