The character removes Black per rank of Outdoorsman from his checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% [this does not decrease with additional ranks of Outdoorsman).
Street Smarts
1
FaD 99
Remove Black per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Shien Technique
1
FaD 98
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
[Sleight of Mind]
2
FaD 98
Add Blue/per rank to all Stealth checks unless the opposition is immune to Force powers.
[Now You See Me]
1
FaD 98
Once per session. take Now You See Me action. Make a Hard [+ + +] Deception check to make a number of NPCs equal to Cunning within medium range forget about character.
[Well Rounded]
1
FaD 98
Choose any 2 skills, They permanently become career skills. (Coercion, Ranged-H)
[Codebreaker]
1
FaD 98
Remove Black per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by I .
[Grit]
1
FaD 98
Gain +1 strain threshold
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule [Qte use): When guiding and shaping thoughts, only C) generated from e may be used to generate negative emotions such as rage, fear, and hatred. Only() generated from 0 may be used to genera te positive emotions such as peace, tranquility, and friendliness. Other emotions such as
confusion can be created from ()generated from either O or e.
The character may spend () to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade
Effect
[Control]
The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends() and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend () to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
[Control]
The user may alter the perceived appearance of the chosen person or object instead of hiding it.
Power
[Enhance]
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend() to gain ':tf or 0 (user's choice) on the check.
Upgrade
Effect
[Control]
Enhance can be used with the Coordination skill.
[Control]
Enhance can be used with the Piloting-P skill.
[Control]
Enhance can be used with the Piloting-S skill.
[Control]
Ongoing effect Commit 0. The user increases his Agility characteristic by 1 (to a maximum of 6).
Background
A Dathomirian woman found in the Outer Rim on a small colony, known for having strange things happen to the benefit of the people. Despite being off put by the twisted nature going on around them, they embraced her as their own. As she became haunted by her ancestors and the colony started to suffer from her instability, she was forced away. She wandered about for a short time before the Empire took notice of her, they captured her and broke her down into a soldier of their cause. Their interest being to use her to unravel the arts of the Dathomirian Witches for their own uses.
Motivation
Quest, The Witches - Unravel the mystery of the Witches of Dathomir, to understand the legacy that plagues her.
Belief, Control - The world works better when the people are controlled, rather than free.
Duties
Duty - 0
Intelligence - Knowing the enemy's operation informs the most decisive way to killing the enemy.