|
precision strike |
1 |
MA |
5. When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury Result |
|
grit |
1 |
MA |
10. Gain +1 strain threshold. |
|
martial grace |
1 |
MA |
10. Once per round, suffer 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn. |
|
iron body |
1 |
MA |
5, 15. Remove setback per rank of Iron body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). |
|
improved precision strike |
1 |
MA |
15. Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any Average Critical Injury. |
|
mind over matter |
1 |
MA |
20. The character may spend one Destiny Point to recover strain equal to his Willpower rating |
|
toughened |
1 |
MA |
20. Gain +2 wound threshold. |
|
dedication |
1 |
MA |
25. Gain +1 to a single characteristic (Brawn). This cannot bring a characteristic above 6 |
|
coordination dodge |
1 |
MA |
25. When targeted by a combat check, may spend 1 Destiny Point to add failures equal to ranks in Coordination to check |
|
resolve |
1 |
Doctor |
5, 10. When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1. |
|
parry |
2 |
MA |
5, 10. When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
pressure point |
1 |
Doctor |
15. When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak) |
|
unarmed parry |
1 |
MA |
15. May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1). |