Jaa Tharen by VitaminSmith

Species
Human
Career
Imperial Adept Operative
Specializations
Djem So Warrior
System
Force and Destiny

7
Threshold 17
Current 0
Threshold 13
Current 3
Ranged 1
Melee 1

Characteristics

5
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 1
Brawl (Br) X 0
Gunnery (Ag) 2
Lightsaber (Br) X 3
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Ancient Sith Lightsaber
Range
Engaged
Skill
Lightsaber
OVCPC: Use 1 advantage to add dmg, DM can use 2 threat to lower dmg by 1. Dathomiri Crystal: When spending Force points to enhance a strike with more hits, add +1 damage per darkside point
Damage
15
Critical
1

5
295
9520
3

Weapons & Armor

Armored Robes: 2 hard points, rarity 8, encumbrance 5 (reduced by 3 when worn)

Ancient Sith Lightsaber: (Breach 1, Sunder 1, Vicious 3, Superior 1), Encumbrance 1, HP 7), Overcharged Power Cell, Dathomiri Kyber Crystal

Personal Gear

Holo-Messenger, Electrobinoculars, Hand Scanner, 5 Stimpacks, 5 Synthskin , Binders, Restraining Bolt, Breath Mask, 5 Field Ration Packs, Climbing Gear, Fusion Lantern, Glow Rod, Military Field Manual, Thermal Cloak (worn over armor, removes 2 setback die to any check involving extreme heat or cold

Utility Belt (encumbrance threshold +1)

Assets & Resources

Loot: 2x Dathomiri Warblades
1x Sith Crown

Critical Injuries & Conditions

Left Arm Dathomiri Tribal tattoo - Iron Hills tribe has adopted you.

Talents

Name Rank Book & Page Description
Riposte 1 Homebrew This ability allows a light saber armed character to reflect blaster bolts shot at them, OR make a counter attack against an enemy in melee combat. At Tier One, the Character incurs 3 strain, and must succeed against a Difficulty Three dice check using Agility and Lightsaber with 1 setback Die. At Tiers 2, 3, and 4 the difficulty and strain are reduced by one. At Tier 3, the Character may use this ability at difficulty 1+1 setback die and one strain. The damage of the reflected blaster bolt is equal to its own base damage, while the melee counter attack damage is equal to the character's base damage with their light saber. If they succeed the check, they take no damage and deal the base damage mentioned before at the character that attacked them. This ability can only be used once per turn, at Tier 3, it may be used twice per turn. This ability cannot be used against large scale weapons such as laser cannons or turbolasers.
Toughened 1 136 FaD Gain +2 Wound threshold
Grit 1 144 FaD Gain +1 Strain threshold
Intimitading 1 145 FaD When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating.
Saber Master 1 This character has focused on their skills with a lightsaber through countless hours of practice. When attacking with a lightsaber, they may downgrade Challenge dice in the difficulty check by half their rating in Lightsaber rounded up once per turn. When they are defending themself with a lightsaber, they may upgrade the opponents difficulty check by half their rating in lightsaber rounded up, as many times per turn as they are able to. Cost 30, Lightsaber 3 required.
Lethal Blows 1 Add +10 to critical roles per rank

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend force points (light or dark) to gain successes or advantages (user’s choice) on the check.
Upgrade Effect
Empowered Strikes When making a Force Enhanced lightsaber attack, may double force point result to buy hits or advantage
Control 1 Enhance can be used with the Piloting (Space) Skill
Power
Move (Telekinesis)
Description
The Force user can move small objects via the power of the Force. The user may spend force points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Power
Force Lightning
Description
Force Lightning basic power: 8dmg base, +1 dmg for each willpower, spend 1 force point to stagger, 1 force point to increase dmg by +2
Upgrade Effect

Background

Born on a backwater farming world in 10 BBY in the Unknown Regions, Jaa's parents were upper-middle class landowners. He had a fairly typical early childhood, though he often complained of disturbing dreams and strange voices that whispered of the future. Force Sensitivity wasn't exactly a known subject on his planet, even the system, and he was often shunned by other children. Jaa's father Joraah, a staunch Imperialist despite their galactic isolation, knew there was something different about his son. Something special. The man ingrained a strong culture of physical training and discipline into his only child, hoping he could attain something greater. Jaa spent most of his time with his family, and while Jaa was almost always the biggest kid in any group, once he really started to hit his growth spurt people took notice and treated him with a bit more cautious respect. In 2 ABY, Thrawn's Empire of the Hand arrived. In the midst of establishing themselves on the planet, the Grand Admiral's men were also searching for Force-Sensitive individuals to conscript into service. He was taken (and his family handsomely compensated with a brand-new estate on Thrawn's capital world), and training, or indoctrination if you prefer, began...

5 Years later, Jaa is a formidable force on the battlefield, though his youth and lack of experience can make him unpredictable, his physical gifts and willingness to take risks have caused certain powers and people to take notice of the young warrior, and are watching his career with great interest. And while he still has much to learn not only in general life, but the ways of The Force, most anyone would be wise not to stand in his way.

Motivation

Duty: Combat Victory, Support
Motivation: Belief, Religion/Philosophy

Jaa is a curious young man. He very much wants to be feared and respected not only for his ability as a warfighter, but also as a thinker. He seeks knowledge wherever he can find it, especially that of the esoteric and mystical, despite the ideology of Thrawn's secular philosophy dominating the faction. However, he is still a brash teenager and often ends up trying to 'sound' wiser than he really is. He also has a great aversion to defeat in any regard, and has a tendency to let his anger and agnst take over when in stressful situations. Hopefully he will continue to mature, and not allow himself to walk down a path of self-destruction...

Morality

Strengths: Curiosity, Pride
Weaknesses: Arrogance, Obsession

Tharen is a person who desires to exude power, but he isn't hopelessly ruthless. He has a bit of a soft spot for animals (though isn't above defending himself against dangerous fauna), and does believe that uniting the galaxy under grand Admiral Thrawn is the will of the force, not total destruction and domination.

Description

Jaa is still a young man at the age of 17, not even old enough to buy deathsticks, but his physical size and explosive athleticism are one of the main factors that have separated him from some of the others within the Imperial Adept Corps. Standing at roughly 6'3 and nearly 250lbs, he's a rare physical specimen. Not only incredibly strong, but surprisingly quick and athletic. This is a contributing factor to the perception that he sometimes appears older than he really is. Tharen has a fairly square head and large jaw, with somewhat small facial features. He possesses fair skin, short, bright blonde hair cut in a high-and-tight military style, and bright blue eyes (that are slowly turning yellow from the influence of the dark side). A surprisingly (for his age) thick mustache also adorns his face. He wears a loose black robe on top of specialized hevay durasteel armor that offers good full-body protection, topped off with an intimidating mask intended to strike fear in the hearts of enemies of the Empire.

Other Notes

SUPERIOR (PASSIVE)
A Superior item is a sterling example of its kind, representing masterful craftsmanship. A Superior weapon generates automatic advantage on all checks related to its use, and its base damage is increased by one. Superior armor has its encumbrance reduced by one and its soak value increased by one.

BREACH (PASSIVE)
Weapons with Breach burn through the toughest armor; they are often heavy weapons or starship weapons. Breach weapons ignore one point of armor for every rating of Breach (meaning they also ignore 10 points of soak for every rating of Breach)

SUNDER (ACTIVE)
When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed. Sunder requires Advantage to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.

VICIOUS (PASSIVE)
When this weapon scores a Critical Injury or Hit, the character adds ten times the Vicious Rating to the Critical roll.

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