Yemwa Hutoo by Revanite557

Species
Ithorian
Career
Consular
Specializations
Ascetic
System
Force and Destiny

3
Threshold 11
Current 0
Threshold 17
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
1
3
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 +B
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 +B
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ithorian Throat Bellow
Range
Short
Skill
Blast 3, Concussive 1, Slow-Firing 2, Stun Damage
Damage
6
Critical
4
Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
250
500
2/12

Weapons & Armor

Basic Lightsaber
- Enc 1
- Custom Grip
(Remove k from all combat checks user makes with this weapon)

Second Skin Armor
- Enc 2 (Reduced to 0)

Personal Gear

Backpack

Jedi Utility Belt

Stimpack
-Qt. 4

Datapad
-Enc 1

Custom Tool Kit
- Enc 5
- Stored at Praxeum

Life-Form Scanner
- Enc4
- Stored at Praxeum

Scramble Key
- Enc 1
- Stored at Praxeum

Assets & Resources

Wanderer Scout Surveyor Droid
2 4 1 1 1 1

Soak: 3
WT: 10

Perception 3
Ranged Light 1
Stealth 2
Survival 3

Hunter 1 (Add B to all skill checks when interacting with wild animals, +20 Critical)
Swift (Does not suffer penalties moving through terrain)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Confidence 1 May decrease diff of Discipline checks to avoid fear by 1 per ranks
Physical Training 1 Add boost per rank to Athletics and Resilience checks
Grit 1 +1 ST
Force Protection 2 Suffer 1 strain and commit up to ranks of Force Preservation. Increase soak by # of die committed until beginning of next turn. Suffer 1 strain every turn die remains committed
Intense Focus 1 Suffer 1 strain and upgrade the ability of the next skill check once
Iron Soul 1 When carrying items that total 2 enc or less at the end of each encounter, heal all strain
Force Rating 1 +1 FR

Force Powers

Force Rating
2
Power
Heal/Harm
Description
Heal: Spend light/dark pips to heal a # of wounds = to Int from an engaged living creature (including user)
Harm: Spend light/dark pips to inflict a # of wounds = to Int (ignoring soak) on an engaged living target. User gains 1 conflict
Upgrade Effect
Power
Imbue
Description
User may spend two force pips to increase one of another engaged character's characteristics by 1 until end of the Force User's next turn. This can only be used once per character per encounter. If dark side is used, the target increases a second characteristic by 1 but both suffer 3 strain
Upgrade Effect
Power
Battle Meditation
Description
User may spend light/dark pip to add automatic success to all checks made by a number of engaged friendly targets up to Pr before end of next turn. If dark side was used reduced each targets Will by 1 until end of encounter.
Upgrade Effect

Background

How did you discover your force sensitivity?
-I could feel the connection with the "Mother Jungle" ever since I was small. I knew that my connection to the "Mother Jungle" meant that my herd expected me to train to take over as priest and healer for my people.

Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.
-During my travels I encountered a starving vagrant on Corellia. They claimed to be hungry, and that they had a younger sister who was sick. I was convinced to follow them on the grounds of seeking to provide aid to this sick sibling. Turns out it was a scam, I was jumped, and all my credits were stolen from me.

How did you come to join the NJO?
-My wanderings eventually brought me to Yavin, after being stranded on Corellia. I managed to gather enough credits to take refuge aboard a shuttle bound for the jungle planet. Upon my arrival, I knew I was where I was meant to be.

Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
-I would say I share the strongest connection with my herd back on Ithor. Though I left of my own accord, I still miss the kinship of my people.

Describe a moment in your life where you demonstrated your moral strength despite adversity.
-During my trial I encountered a corrupted individual, a former Padawan of the old order. They had succumbed to the dark side of the Force to live, and sought to gain power through a Sith artifact that had been hidden away on my home planet. They wouldn't be swayed from combat, yet that did not mean I had to take their life. I was able to defeat them, though it nearly cost my life to do so. I survived simply because they wanted me to live, and I turned them over to the Masters upon my return.

Motivation

Wisdom/Experience: Yemwa desires to learn more about the Galaxy, and in doing so, learn more about himself. He wants to be able to pass on these experiences to others, and will seek out those with the knowledge and wisdom he wishes to possess.

Morality

50
Mercy: All creatures deserve a second chance so that they might learn from their mistakes. The character is willing to lay down his weapon and offer that chance to former enemies who seek peace and enlightenment.

Naivete: The character only sees the good in all beings and can easily be influenced by a cunning foe. This can lead to bitterness, betrayal, and terrible consequences for a seemingly noble act.

Duty (0) Life

Description

Other Notes

Starting XP: 100 (90 +10)
Int3 = 30
Will4 = 40
Pr3 = 30

Post-Char XP: 150
Heal/Harm (Basic)(Discounted) = 10
Imbue (Basic)(Discounted) = 10
Battle Meditation (Basic)(Discounted) = 10
Cool1 = 5
Vigilance1 = 5
Confidence = 5
Physical Training = 5
Force Protection = 10
Grit = 10
Intense Focus = 15
Force Protection = 20
Iron Soul = 20
FR = 25

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