Vin "Got This" Ten by Sakuzhi

Species
Duros
Career
Ace
Specializations
Hotshot
System
Age of Rebellion

3
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1 +1 Advantage
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1 -1S
Piloting: Space (Ag) X 3 -1S
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun, Pierce 2, 1 Setback on atk rolls
Damage
8
Critical
3

0
110
1200
2

Weapons & Armor

Wing Commander Flight suit
Blaster Pistol (1) Blaster Actuating Module (With 2 Dmg Mods and 2 pierce Mods)
Heavy Clothing

Personal Gear

Datapad (1)
Comlink
Utility Belt (-1)
Backpack (-4)
Toolkit (4)
Crash Survival Kit (in X-wing)
Extra Reloads In Belt
3x Stimpack In Belt
Workshop Manual on X-Wings

Assets & Resources

X-Wing (Red-10)+Interior Broadcast Suite

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intuitive Navigation 1 AoR 55 Add 1 Advantage to the Astrogation checks they make
High G Training 2 Stay on Target Pg 29 When a starship/vehicle being piloted would suffer system strain, character may suffer stain up to ranks in High-G to prevent equal amount of system strain
Grit 2 Stay on Target pg 29 Add +1 Strain threshold
Skilled Jockey 1 SoT pg 29 Remove Setback from Piloting checks
Second Chances 1 Sot Pg 29 Re-roll postive dice eq to ranks in Second Chance
Shortcut 1 SoT pg 29 Gain a Boost die on checks to catch or escape during a chase

Background

A former cargo-speeder driver before the Empire. Vin has become overly tired and outraged by the Empires enslavement in all but name of his species. Vin flocked to the first chance he could get to pilot one of the starfighters against the symbol that he has come to know as the Galactic Evil.


Operations involved in:
Hot Air
Attempted Redistribution
Some FREDs
Glass Wing

Motivation

Freedom- To reject the imperial domination over others, and to liberate anything that will further the class of overthrowing the empire. Also as an add-on, this is only furtherer by the Duros Species being all but slaves to their 'new order'.

Also, needs to end Apex

Duties

Space Superiority- To Vin, the war will ultimately be decided in the stars, and what the Alliance
lacks in sheer numbers, it more than makes up for in the quality and tenacity of its pilots. Every single space battle is an
opportunity to show the rest of the galaxy that the Alliance not only can win the war, but is destined to do so. Not to mention showing how superior that the pilots are

Description

Standing at 1.8m tall Vin's built would be slender like many of his species, though his skin favors more gray than blue. He tends to prefer a Fedora with a middling length rim to go along with his somewhat typical mechanics jump suit. His callsign comes from an odd habit of having a facial twitch while pushing himself or his ride to it's limit.

Kill Tally after 4 Ops: 8 Tie fighters

Other Notes

First Character +15 Exp
Not taking the recruit Spec +10

Exp Spent:
Starting 100: Agility to 3 (30), Agility to 4 (40), Brawn to 2 (2). +1 to Light Blasters (5), +1 to Cool (5).
High-G Training (5)+High-G(10)
Grit (10)+Grit (5)
+1 to Perception(5)
+1 to Mechanic (5)
Skilled Jockey (5)
Spending Duty for +10 xp (10)
Spending Duty for +5 xp (5)
Spending Duty for for 1k Credits (5)
+1 To Piloting (15)
+10 For Second Chances
48 Hours of RnR to spend-Spent for 5 xp
Shortcut 1 (5)
48 Hr of RnR to Spend
Gunnery to 3 (15)
Gunner to 4 (20)

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