Toughened |
4 |
|
Once per session, the character may heal a number of wounds equal to their ranks in Toughened. |
Frenzied Attack |
3 |
|
When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of [their] combat check by that number. This number cannot exceed [their] ranks in Frenzied Attack. |
Feral Strength |
3 |
|
The character adds 1 damage per rank of Feral Strength to one hit of [their] successful Brawl and Melee attacks. |
Lethal Blows |
3 |
|
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Heroic Fortitude |
1 |
|
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. [They] still suffer from the injury itself. |
Knockdown |
1 |
|
After hitting with a melee attack, the character may knock the target prone by spending a triumph result. If the target is larger than the acting character, it requires one additional triumph for each silhouette larger. |
Enduring |
1 |
|
The character gains +1 soak value per rank of Enduring. |
Natural Brawler |
1 |
|
Once per game session, the character may reroll any one Brawl or Melee check. |
Defensive stance |
1 |
|
Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way. |
Dedication |
1 |
|
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |