Althin Fas by chromeocean

Species
Rodian
Career
Smuggler
Specializations
Gunslinger
System
Edge of the Empire

4
Threshold 14
Current 8
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

2
5
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DC-15a Carbine
Range
Medium
Skill
Ranged: Light
Autofire, Stun Setting, Pierce 2, Accurate 2
Damage
12
Critical
3
HH50 Heavy Blaster
Range
Short
Skill
Ranged: Light
Linked 1, Vicious 1, Stun setting, Accurate 1
Damage
7
Critical
3
DE-10 Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 2, Stun Setting, Pierce 2
Damage
9
Critical
3

0
250
0
10/10

Weapons & Armor

DC-15a Carbine:
Czerka Pistol Grip: Weapon uses Ranged (Light), add +1[s] to checks, range reduced to medium
Custom Grip: -1[s] to checks
Electronic Sighting System: Aim as
Augmented Spin Barrel: Accurate 1, Damage +3, Pierce +1
Combat Tested: +1[b] to first check made with weapon in an encounter

HH50 Heavy Blaster (2):
Paired: Applied to two weapons; reduce [v] to hit with secondary weapon when two-weapon fighting
SoroSuub Bantha's Eye Sight: +1 [v] to combat checks made with the weapon
Electronic Sighting System: Accurate 1, Aim as an incidental in Short range
Combat Tested: +1[b] to first check made with weapon in an encounter

DE-10 Blaster Pistol:
Custom Grip
Blaster Actuating Module
Combat Tested: +1[b] to first check made with weapon in an encounter

Survivalist Armor:
Integrated Holsters
Armor insert: Soak +1, Defense +1


Utility Belt (2)

Personal Gear

Stimpack (6)
Nullicaine (2)
Med-Aid patch (4)
Mess kit
Macrobinoculars
Booster Blue (literally crystal meth) (1 dose)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Expert Tracker 1 Racial remove [s] per rank to find or follow tracks
Grit 2 5 XP + 10 XP +1 strain threshold/rank
Quick STrike 2 5 XP + 10 XP add [b] per rank to combat checks against targets that havent acted this encounter
Rapid Reaction 1 5 XP may suffer an amount of strain no greater than ranks in rapid reaction to add an equal amount of [success] to any initiative check
Lethal Blows 2 10 XP + 20 XP +10 per rank to any critical injury inflicted
Quick Draw 1 5 XP can draw or stow a weapon or item as an incidental
Improved Quick Draw 1 10 XP may use quick draw twice per round
Call Em 1 15 XP do not add [s] to combat checks due to use of the aim maneuver
Toughened 1 15 XP +2 wound threshold/rank
Dedication 2 Custom Agility, Presence
Spitfire 1 25 XP After a successful combat check with 2 ranged (light) weapons, additional hits can be allocated to other targets within range of the weapon

Background

Motivation

Obligations

Description

Other Notes

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