Threshold | 14 |
Current | 8 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 3 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | X | 0 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 1 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
DC-15a Carbine |
RangeMedium |
SkillRanged: Light |
|
Autofire, Stun Setting, Pierce 2, Accurate 2 |
Damage12 |
Critical3 |
|
HH50 Heavy Blaster |
RangeShort |
SkillRanged: Light |
|
Linked 1, Vicious 1, Stun setting, Accurate 1 |
Damage7 |
Critical3 |
|
DE-10 Blaster Pistol |
RangeLong |
SkillRanged: Light |
|
Accurate 2, Stun Setting, Pierce 2 |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Expert Tracker | 1 | Racial | remove [s] per rank to find or follow tracks |
Grit | 2 | 5 XP + 10 XP | +1 strain threshold/rank |
Quick STrike | 2 | 5 XP + 10 XP | add [b] per rank to combat checks against targets that havent acted this encounter |
Rapid Reaction | 1 | 5 XP | may suffer an amount of strain no greater than ranks in rapid reaction to add an equal amount of [success] to any initiative check |
Lethal Blows | 2 | 10 XP + 20 XP | +10 per rank to any critical injury inflicted |
Quick Draw | 1 | 5 XP | can draw or stow a weapon or item as an incidental |
Improved Quick Draw | 1 | 10 XP | may use quick draw twice per round |
Call Em | 1 | 15 XP | do not add [s] to combat checks due to use of the aim maneuver |
Toughened | 1 | 15 XP | +2 wound threshold/rank |
Dedication | 2 | Custom | Agility, Presence |
Spitfire | 1 | 25 XP | After a successful combat check with 2 ranged (light) weapons, additional hits can be allocated to other targets within range of the weapon |