Tusken Jedi by adeadfreelancer

Species
Tusken
Career
Warrior
Specializations
Colossus, Force Exile, Scavenger
System
Edge of the Empire

2
Threshold 23
Current 23
Threshold 15
Current 15
Ranged 1
Melee 1

Characteristics

4
2
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Cycler Rifle
Range
Long
Skill
Ranged: Light
Pierce 2, Inherint Accuracy
Damage
7
Critical
2
Gaffi stick
Range
Engaged
Skill
Melee
Defensive 1, Disorient 3
Damage
2
Critical
3

5
615

Weapons & Armor

Heavy Clothing (Soak 1, Enc 1)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Dweller 1 Remove 1 setback for hot or dry conditions, add 1 setback for cold and wet
Toughened 4 Add +2 to Wounds
Improved Toughened 1 Once per session, may heal Wounds equal to ranks in Toughened
Heroic Fortitude 1 May spend a Destiny point to ignore critical injuries on Brawn and Agility until the end of the encounter
Dedication 3 +1 to a Characteristic
Grit 2 +1 Strain
Enduring 1 +1 Soak
Uncanny Reactions 1 Add Boost per rank to all Vigilance checks
Quickdraw 1 Draw or holster weapon as incidental
Touch of Fate 1 Once per session, add 2 Boost to any check
Street Smarts 1 Remove Setback per rank for Streetwise and Underworld checks
Superior Reflexes 1 Gain +1 Melee Defense
Force Rating 2 Add +1 Force Rating
Sixth Sense 1 Gain +1 Ranged Defense
Inventor 1 When constructing new items or modifying attachments, add Boost or Remove Setback per ranks
Gearhead 1 Remove Setback per rank to all Mechanics checks. Halve the credit cost to add mods to attachments.
Mental Tools 1 Always count as having the right tools for the job when making Mechanics checks.
Supreme Armor Master 1 Once per round, suffer an Armor Master incidental; reduce the incoming critical hit by 10 per rank of Soak.
Falling Avalanche 1 Suffer 2 Strain to add damage equal to Brawn to Lightsaber attack
Tinkerer 1 Add HP to a number of items equal to Ranks. Each item can only be modified once.
Imbue Item 1 Perform manuver to suffer 1 Strain and commit 1 Force to grant a weapon or armor an improvement while committed. Must spend 1 Force every round while committed.

Force Powers

Force Rating
2
Power
Heal/Harm
Description
Heal: Spend Force to heal wounds equal to Intellect
Harm: Spend Force to damage equal to Intellect
Cannot be used multiple times
Upgrade Effect
Control Heal: Spend 1 Force to remove one status effect from target
Harm: Spend 1 Force to heal Wounds equal to damage dealt. Gain 1 conflict.
Mastery Heal: Once per session, when an ally has died after the user's last turn, spend 4 Force to revive them.
Harm: Once per session, when this power kills an opponent, you may revive an Engaged ally who has died this round to life. Both user and target gain 7 conflict.
Range (x2) Spend 1 Force to upgrade Range up to Medium
Magnitude Spend 2 Force to affect additional targets per rank within range
Strength (2) Spend 1 Force to increase Wounds healed/damaged per Ranks

Background

Motivation

Obligations

Description

Other Notes

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