Remove 1 setback for hot or dry conditions, add 1 setback for cold and wet
Toughened
4
Add +2 to Wounds
Improved Toughened
1
Once per session, may heal Wounds equal to ranks in Toughened
Heroic Fortitude
1
May spend a Destiny point to ignore critical injuries on Brawn and Agility until the end of the encounter
Dedication
3
+1 to a Characteristic
Grit
2
+1 Strain
Enduring
1
+1 Soak
Uncanny Reactions
1
Add Boost per rank to all Vigilance checks
Quickdraw
1
Draw or holster weapon as incidental
Touch of Fate
1
Once per session, add 2 Boost to any check
Street Smarts
1
Remove Setback per rank for Streetwise and Underworld checks
Superior Reflexes
1
Gain +1 Melee Defense
Force Rating
2
Add +1 Force Rating
Sixth Sense
1
Gain +1 Ranged Defense
Inventor
1
When constructing new items or modifying attachments, add Boost or Remove Setback per ranks
Gearhead
1
Remove Setback per rank to all Mechanics checks. Halve the credit cost to add mods to attachments.
Mental Tools
1
Always count as having the right tools for the job when making Mechanics checks.
Supreme Armor Master
1
Once per round, suffer an Armor Master incidental; reduce the incoming critical hit by 10 per rank of Soak.
Falling Avalanche
1
Suffer 2 Strain to add damage equal to Brawn to Lightsaber attack
Tinkerer
1
Add HP to a number of items equal to Ranks. Each item can only be modified once.
Imbue Item
1
Perform manuver to suffer 1 Strain and commit 1 Force to grant a weapon or armor an improvement while committed. Must spend 1 Force every round while committed.
Force Powers
Force Rating
2
Power
Heal/Harm
Description
Heal: Spend Force to heal wounds equal to Intellect
Harm: Spend Force to damage equal to Intellect
Cannot be used multiple times
Upgrade
Effect
Control
Heal: Spend 1 Force to remove one status effect from target
Harm: Spend 1 Force to heal Wounds equal to damage dealt. Gain 1 conflict.
Mastery
Heal: Once per session, when an ally has died after the user's last turn, spend 4 Force to revive them.
Harm: Once per session, when this power kills an opponent, you may revive an Engaged ally who has died this round to life. Both user and target gain 7 conflict.
Range (x2)
Spend 1 Force to upgrade Range up to Medium
Magnitude
Spend 2 Force to affect additional targets per rank within range
Strength (2)
Spend 1 Force to increase Wounds healed/damaged per Ranks