Ash'Larr Traxxin by Cirex22

Species
Human
Career
Consular
Specializations
Niman Disciple
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
3
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ash'Larr's Lightsaber (Blue)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 1, Vicious 1
Damage
8
Critical
1

5
285
3700
5/8

Weapons & Armor

Ash'Larr's Lightsaber (3/5 HP), Concealing Robes

Personal Gear

Jedi Utility Belt, Emergency Medkit, Glow Rod, Aquata Rebreather, Lightsaber Maintenance Kit, 3 days rations, Comlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool 1 FaD 70 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool
Niman Technique 1 FaD 70 When making a Lightsaber skill check, may use Willpower instead of Brawn
Defensive Training 1 FaD 70 When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Trainin
Parry 2 FaD 70 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Reflect 1 FaD 70 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Sum Djem 1 FaD 70 May spend a Triumph or two Advantage with successful Lightsaber check to disarm opponent
Dedication 1 FaD 70 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (WILL)

Force Powers

Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend F to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum
range is short range.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend Force Points to gain Success or Advantage on the check. (User's Choice.)
Upgrade Effect
Control | Force Leap Take a Force leap action; make an Enhance power check. The
user may spend Force Points to jump horizontally or vertically to any location in
short range.
Range | Force Leap Spend Force pips to increase
power’s range by a number
of range bands equal to
Range upgrades purchased.
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
The user may spend F to sense all living things within short range (including sentient and non-sentient beings).
The user may spend F to sense the current emotional state of one living target with whom he is engaged.0
Upgrade Effect
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Z/z use): When guiding and shaping thoughts, only Dark Points may be used to generate negative emotions such as rage,
fear, and hatred. Only Light Points may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions
such as confusion can be generated with either.

May spend Force Points to stress the mind of one living being within engaged, causing one strain
Upgrade Effect

Background

Ash'Larr Traxxin was discovered by Jedi Master Yaddle on a mission in the Rings of Kafrene. He was inducted into the order quite young, and lived the typical life of any Jedi, showing an aptitude for not only sabercraft, but negotiations and boasting a close connection to the force.

He rose to the rank of Knighthood about eight years before the beginning of the Clone Wars, his former master being a Quarren named Kryze Vidic. The master later took a padawan by the name of Kran'Tir, a young jedi that Ash'Larr bonded with over both quiet afternoons in the temple as well as a few missions.

He shows great compassion for his fellow sentients, sometimes getting a little overprotective against their aggressors.

He Still, he wishes to do what is right, and he feels that the Clone Wars will stand to drag the Order into darkness.

Motivation

Force Connection: The Force is like water, flowing between the life that creates it and Ash'Larr. For most, this flow of energy is a mere trickle, but with effort and time it can flow like a powerful river. Ash'Larr searches for new means to expand his connection to the Force, certain that as his connection grows, the means to bring peace to the galaxy becomes clearer.

Morality

Duty: 10
Personnel: More than equipment, political standing, or information, Ash'Larr knows that the people of the republic are the most important and vital asset there is. He is devoted to seeing to his men's safety, well being, and capacity for success. No one should ever be left behind; the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies.

Morality: 49
Compassion: Ash'Larr cares about the tribulation others face, and wants to help those he comes across. His compassion may lead to self-sacrifice in order to aid those who need it.

Hatred: The galaxy can be a cruel and heartless place, and compassion can quickly turn to hatred of the individuals or situations that cause others to suffer. When a character's mind rolls with simmering hatred, that hatred may be all too slow to fade.

Description

Jedi Knight Ash'Larr Traxxin is a kind-hearted human in his late-twenties. He stands at about 6' tall.

In one of his early missions with his (still living) former master, a pirate slashed at his face, and he hides an ugly scar on his chin beneath a golden beard.

His golden blonde hair hasnt been cut since his Padawan braid was, and he wears it in a ponytail that hangs just past his shoulders.

He wears a neat Maroon tunic, often paired with a robe- and upon his utility belt rests his lightsaber, a simply designed tool with a sapphire blade.

If a Padawan were wandering the temple, they know that Knight Traxxin is someone they can turn to for assistance, for he is always eager and happy to help.

He is quick to jump to other's defense, whether it be with words or his blade- and cares deeply for those who cannot help themselves.

Other Notes

Consular Career Skills: Cool, Discipline, Knowledge (Education) Knowledge (Lore) Leadership, Negotiation
Free rank in Knowledge (Education) Knowledge (Lore), Discipline
Niman Disciple Career Skills: Discipline, Leadership, Lightsaber, Negotiation
Free Rank in Discipline, Lightsaber
Human free Ranks in non career skills: Vigilance, Mechanics
Human Starting XP:110
+10 XP, -10 Duty
Starting XP: 120
=Experience Spending Log=
-30 XP Willpower 3
-30 XP Intellect 3
-30 XP Force Rating 2
-30 XP Presence 3
+150 XP Post chargen
-5 Nobody's Fool
-10 Niman Technique
-10 Defensive Training
-15 Parry
-20 Sun Djem
-25 Dedication (WILL)
-5 Parry
-5 Reflect
-10 Lightsaber 2
-15 Lightsaber 3
-5 Move
-5 Sense
-5 Enhance
-5 influence
-5 Enhance Force Leap
-5 Enhance Leap Vertical
15 XP Gained
-10 Enhance Leap Ranged

=Credit Spending Log=
9000 Starting Credits
-2500 Lightsaber
-3800 Extended Hilt
-100 Vicious Mod
-100 Crit -1 Mod
-800 Jedi Utility Belt

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