Once per round as a maneuver, suffer up to 1 strain per rank; upgrade the difficulty of combat checks against an engaged character by the number of strain suffered
Physician
1
Core 76
Medicine checks heal 1 extra strain to the target per rank
Stimpack Specialization
1
Core 76
Stimpacks heal 1 extra wound per rank
Force Protection
1
Core 76
As a maneuver, suffer 1 strain and commit up to 1 Force die per rank to increase Soak by that number; suffer 1 strain every round the Force dice remain committed
Force Rating
1
Core 76
Increase Force Rating by 1 per rank
Dedication
2
Core 76, 77
Increase a characteristic by 1 per rank (+2 Brawn)
Parry
2
Core 77
When hit by a melee attack, can take 3 strain to reduce damage by 2 + ranks (4 total)
Soresu Technique
1
Core 77
Can use Int for Lightsaber checks
Reflect
1
Core 77
When hit by a ranged attack, can take 3 strain to reduce damage by 2 + ranks (3 total)
Confidence
1
Core 77
Decrease difficulty of Discipline checks to resist fear by 1 per rank
Supreme Parry
1
Core 77
If you did not make a combat check on your last turn, Parry only costs 1 strain
Force Powers
Force Rating
2
Power
Bind
Description
Spend 1 Force Point to immobilize a target within short range until the end of your next turn. If any Dark Side points are spent, the target takes 1 wound per Force Point spent, ignoring strain.
Upgrade
Effect
Background
Motivation
Morality
50
Description
Other Notes
Disorient: Affected target adds 1 setback die to all skill checks.
Immobilize: Affected target cannot perform maneuvers.