Galren Vurn by Bardo

Species
Human
Career
Guardian
Specializations
Armorer
System
Force and Destiny

5
Threshold 13
Current 13
Threshold 14
Current 14
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Merr-Sonn Model 14 "Stalker Vibrospear"
Range
Engaged
Skill
Melee
Defenisve 1, Pierce 2, Vicious 2
Damage
+2 (5)
Critical
2

0
115
10
8/8

Weapons & Armor

Merr-Sonn Model 14 "Stalker Vibrospear"
Battered Beskar'gam Chest Plate (Padded Armor)

Personal Gear

Commlink (handheld)
Backpack
Macrobinoculars
Breath Mask

Assets & Resources

Critical Injuries & Conditions

None

Talents

Name Rank Book & Page Description
Gearhead KtP: 25 Remove Setback from Mechanics checks. Halve cost of adding mods
Grit KtP: 25 +1 Strain

Force Powers

Force Rating
1
Power
Sense
Description
Upgrade Effect
W to sense all living things in short range or current emotional state of engaged

Background

19BBY - A 6 year old Galren Vurn walks the streets of Keldabe, sent by his father to pick up medicine for his ailing mother. Galren cannot remember a time when his mother wasn't sick, and his father rarely leaves her side. Suddenly, they appear: Pirates, thugs, inavader, they have come to take Mandalore. Galren ignores his duties and rushes home to inform his parents. Upon hearing the news, Galren's father nods grimly and opens a secret door in the back of their home. The man pulls a secure chest from the hidden room and ushers his wife and son inside. As the door slides shut, Galren sees his father begin to don an ornate suit of armor. Just minutes after the door closes, Galren hears the sounds of battle. He holds his mother tightly, terrified by the situation. When the house falls silent, Galren waits, paralyzed by fear. An hour passes, maybe two before the boy musters the courage to open the door. The house has been ransacked. His father lies lifeless on the floor, his magnificent armor gone except for the scarred and battered chest piece strapped tightly to his body.

Galren is loathe to leave his mother, but he cannot resist the urge to see what is happening to his home. No helps comes, and he is too small to move his father's corpse, so he leaves it, but not after hiding the chest plate in the secret room once more. As he ventures out, the truth becomes apparent, an army of criminals has seized Mandalore. Terror reigns until they arrive: the Death Watch. Clad in the same armor Galren saw on his father, these valiant warriors drive out the invaders. Their leader carries a black blade of pure energy, and he wields it with incredible skill. Galren is mesmerized. Here is a man to admire. But, even more so than the power of the Death watch, Galren is struck by the strange man who accompanies them. His skin is black as night, crossed with tattoos of blazing red, the same red that fills his burning eyes. Galren locks with those eyes in the grand square of Keldabe one day. The moment is brief, maybe a second or two, but Galren felt something emerge inside himself in that moment.

Galren is too young to understand what truly happens during this time. The criminals come, then, the Death Watch, then the Republic. Mandalore goes through anarchy, then peace, as the galaxy erupts in chaos.

11BBY - Galren's mother finally passes after 10 years of illness. Now, age 14, Galren is nearly a man grown, and he can finally don the battered chest plate, his only relic from his fallen father. The armor is nowhere nearly the glorious regalia of the Death Watch, but after 10 years of tinkering, Galren finally has it to a point where it provides some protection. With no ties left to Mandalore, Galren leaves. He has no destination, but he has a goal, almost an obsession: find the Darksaber and rebuild the Death Watch.

Motivation

Comrades - Galren is driven by his memories of the glory of the Death watch in their shining armor, as well as the feeling that his father belonged to that group at some point. Galren feels, perhaps foolishly, that it is his duty to recover the Darksaber and rebuild the Death Watch. Because of this, and his strange upbringing, Galren cleaves to any feelings of comraderie. In the past, this has caused his pain, but perhaps this new group with be different...

Morality

Morality - 50
Emotional Strength - Discipline
Emotional Weakness - Coldness

Obligation - 20
Obsession - 15 - Galren is obsessed with finding the Darksaber. He jumps on any hint of a clue, often to his detriment
Debt - 5 - To Ossaro per campaign

Description

Other Notes

Encumbrance Tracker
4 - Vibrospear
2 - Padded Armor
1 - Macrobinoculars
1 - Breath Mask
-4 - Backpack
(0) - Tool kit - Left on ship

XP Tracker - 110 Human + 5 Obligation
30 - Brawn 3
30 - Intelligence 3
30 - Willpower 3
5 - Gearhead
10 - Grit
10 - Sense Basic

Credit Tracker - 500 Starting + 1000 Obligation
490 - Vibrospear
500 - Padded Armor
350 - Tool Kit
25 - Commlink
25 - Backpack
75 - Macrobinoculars
25 - Breath Mask

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