|
Toughed |
3 |
Knights of Fate & p29 |
+2 wound threshold |
|
Parry |
7 |
Knights of Fate & p29 |
Suffer 3 strain reduce damage by 2 plus ranks in parry |
|
Grit |
3 |
Knights of Fate & p29 |
+1 strain |
|
Intimidating |
2 |
Knights of Fate & p29 |
You can suffer strain to either decrease your own coercion or increase someone elses coercion dificalty by the number of ranks in intimidation |
|
Lethal blows |
4 |
Knights of Fate & p29 |
+10 per rank of Lethal Blows to any critical injury result |
|
Embrace Your Hate |
2 |
Knights of Fate & p29 |
May spend I Destiny Point and then suffer Conflict equal to dark side DesLiny Points in pool to add equal damage to melee attack May use this ability once per encounter per rank. |
|
Quick Strikes |
4 |
Knights of Fate & p29 |
Add Boost dice per rank of Quick Strike lO combat cheeks against targets that have not acted yet this encounter. |
|
Multiple Opponents |
1 |
Knights of Fate & p29 |
Add Boost dice to Lightsaber. Brawl. and Melee checks when engaged with multiple opponents, |
|
Dedication |
3 |
Knights of Fate & p29 |
Add +1 to a characteristic but can't exceed 6 (Agility) (Intelligence x2) |
|
Jump Up |
1 |
F&D CRB & p90 |
Once per round, may stand from seated to prone as an incidental |
|
Ataru Technique |
1 |
F&D CRB & p90 |
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
|
Sleight of Mind |
1 |
|
Add boos per rank of Sleight of Mind to all stealth check (unless opposition is immune to force powers) |
|
Secrets of the Jedi |
1 |
|
Lightsaber becomes a career skill. Decrease difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half of the number of ranks in knowledge (Lore), rounded up (to a minimum of one difficulty dice) |
|
Conditioned |
1 |
|
Remove setback dice per rank of Conditioned to Athletics and Coordination checks. Reduce damaged and strain suffered due to failing by 1 per rank of conditioned. |
|
Balanced |
2 |
|
When the character heals strain at the end of the encounter, they may add a force dice per force rating. recovering additional strain for each white pip created. |
|
Uncanny Reactions |
1 |
|
Add boost dice per rank of uncanny reactions to all vigilance checks. |
|
Temple Training |
1 |
|
Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to their ranks m Knowledge (Lore), |
|
Force Raiting |
1 |
|
Force Rating increases by 1 per rank of force raiting |
|
Dodge |
1 |
|
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number |
|
Innate Talent (Stalker) |
1 |
|
Add Boost to all stealth and coordination checks |
|
Inner Peace |
2 |
Knights of Fate & p29 |
Once per encounter, convert a number of dark side Destiny Points equal to ranks of lnner Peace to light side Destiny Points and reduce Conflict gained this session |
|
Vaapad Control |
1 |
Knights of Fate & p29 |
When making a Lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of light side Destiny Points in the Destiny pool. |
|
Parry [Improved] |
1 |
F&D CRB p90 |
When parrying a hit that generated DESPAIR or 3 THREAT, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
|
Quick Draw |
2 |
F&D CRB p90 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
|
Secrets of the Jedi [Improved] |
1 |
|
Discipline becomes a career skill. Secrets of the Jedi may also be used when installing mods to lightsabers. |
|
Constant Vigilance |
1 |
|
May always use vigilance when making checks to determine initiative. |
|
Hunter's Quarry |
1 |
Savage Spirits & p28 |
Take Hunter's Quarry action, make a hard (3 difficalty dice) Survilval check to upgrade the ability of all attacks made against a target at long range until the end of the character's next turn. |
|
Precise Aim |
1 |
Savage Spirits & p28 |
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defence by that number. |
|
Juyo Savagery |
1 |
Knights of Fate & p29 |
The character adds +5 to the critical injury role for each darkside destiny point in the the destiny pool. |