Ivodosu Jamek by WolfSelvagem

Species
Mirialan
Career
Seeker
Specializations
Ataru Striker
System
Edge of the Empire

5
Threshold 19
Current 0
Threshold 15
Current 0
Ranged 5
Melee 6

Placeholder Image

Characteristics

2
5
4
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 4
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

TEMPLE GUARD LIGHTSABER PIKE
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Linked 1, Stun 4, Sunder, Unwieldy 3, Vicious 3, Superior
Damage
10
Critical
2

0
660
30342
3/7

Weapons & Armor

Basic Lightsaber:
Encumbrance: 2
Hard Points: 5
Rarity: 10 ➲
Price: 38,500
Type: Lightsaber
Categories: Lightsaber
Damage: 10
Range: Engaged
Critical: ωω
Skill: Lightsaber
Qualities: Breach 1, Defensive 1, Linked 1, Stun 4, Sunder, Unwieldy 3, Vicious 3, Superior
Attachments:
Ilum Crystal (Changes Base Damage to 6 Mod, Changes Base Critical Rating to 2 Mod, 1 Grant Quality (Breach 1) Mod, Quality (Sunder) Mod, 2 Quality (Vicious 1) Mods, 1 Damage +2 Mod)
Extended Hilt (1 Damage +1 Mod, 1 Quality (Vicious 1) Mod)
Superior Hilt Personalization (Quality (Superior) Mod)
Reverse Engineering (1 Add 1 Hard Point(s) to Item Mod)
Hilt Masking Kit (Adds ▼▼ to any attempt to find or identify the lightsaber as a lightsaber., 2 Increase number of ▼ by 1 Mods)

Armoured Robes:
Encumbrance: 2
Hard Points: 3
Rarity: 8 ➲
Price: 15,000
Categories: Full Body, Heavy, Resistant
Soak: 2
Melee Def: 1
Ranged Def: 1
Attachments:
Cortosis Weave (Quality (Cortosis) Mod)
Reflec Shadowskin (Add automatic ω to Stealth checks, 1 Innate Talent (Stalker) Mod, 2 Add ■ to Perception checks to see wearer Mods)

Jedi Master's Armour:
Encumbrance: 1
Hard Points: 4
Soak: 11
Attachments:
Add 3 to Soak
Add 3 to ranged defence
Jump Boots (Reduces difficulty of Athletics checks made to jump or over obstacles by 1, Further reduces difficulty of Athletics checks made to jump or over obstacles by 1 more, Reduce difficulty of all Athletics checks to jump up or over obstacles by 1, Allow wearer to fly for a total of one minute or 3 rounds)
Superior Armor Customization (Quality (Superior) Mod))

Jedi Master's Lightsaber:

Short Lightsaber

Personal Gear

Comlink (handheld):
Rarity: 0
Price: 25
Type:Communications

Assets & Resources

Credits: 19392

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughed 3 Knights of Fate & p29 +2 wound threshold
Parry 7 Knights of Fate & p29 Suffer 3 strain reduce damage by 2 plus ranks in parry
Grit 3 Knights of Fate & p29 +1 strain
Intimidating 2 Knights of Fate & p29 You can suffer strain to either decrease your own coercion or increase someone elses coercion dificalty by the number of ranks in intimidation
Lethal blows 4 Knights of Fate & p29 +10 per rank of Lethal Blows to any critical injury result
Embrace Your Hate 2 Knights of Fate & p29 May spend I Destiny Point and then suffer Conflict equal to dark side DesLiny Points in pool to add equal damage to melee attack May use this ability once per encounter per rank.
Quick Strikes 4 Knights of Fate & p29 Add Boost dice per rank of Quick Strike lO combat cheeks against targets that have not acted yet this encounter.
Multiple Opponents 1 Knights of Fate & p29 Add Boost dice to Lightsaber. Brawl. and Melee checks when engaged with multiple opponents,
Dedication 3 Knights of Fate & p29 Add +1 to a characteristic but can't exceed 6 (Agility) (Intelligence x2)
Jump Up 1 F&D CRB & p90 Once per round, may stand from seated to prone as an incidental
Ataru Technique 1 F&D CRB & p90 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Sleight of Mind 1 Add boos per rank of Sleight of Mind to all stealth check (unless opposition is immune to force powers)
Secrets of the Jedi 1 Lightsaber becomes a career skill. Decrease difficulty of checks made to construct or repair lightsaber hilts a number of times equal to half of the number of ranks in knowledge (Lore), rounded up (to a minimum of one difficulty dice)
Conditioned 1 Remove setback dice per rank of Conditioned to Athletics and Coordination checks. Reduce damaged and strain suffered due to failing by 1 per rank of conditioned.
Balanced 2 When the character heals strain at the end of the encounter, they may add a force dice per force rating. recovering additional strain for each white pip created.
Uncanny Reactions 1 Add boost dice per rank of uncanny reactions to all vigilance checks.
Temple Training 1 Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to their ranks m Knowledge (Lore),
Force Raiting 1 Force Rating increases by 1 per rank of force raiting
Dodge 1 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number
Innate Talent (Stalker) 1 Add Boost to all stealth and coordination checks
Inner Peace 2 Knights of Fate & p29 Once per encounter, convert a number of dark side Destiny Points equal to ranks of lnner Peace to light side Destiny Points and reduce Conflict gained this session
Vaapad Control 1 Knights of Fate & p29 When making a Lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of light side Destiny Points in the Destiny pool.
Parry [Improved] 1 F&D CRB p90 When parrying a hit that generated DESPAIR or 3 THREAT, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Quick Draw 2 F&D CRB p90 Once per round, draw or holster a weapon or accessible item as an incidental.
Secrets of the Jedi [Improved] 1 Discipline becomes a career skill. Secrets of the Jedi may also be used when installing mods to lightsabers.
Constant Vigilance 1 May always use vigilance when making checks to determine initiative.
Hunter's Quarry 1 Savage Spirits & p28 Take Hunter's Quarry action, make a hard (3 difficalty dice) Survilval check to upgrade the ability of all attacks made against a target at long range until the end of the character's next turn.
Precise Aim 1 Savage Spirits & p28 Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defence by that number.
Juyo Savagery 1 Knights of Fate & p29 The character adds +5 to the critical injury role for each darkside destiny point in the the destiny pool.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend Force points to gain success or advantage (user’s choice) on the check
Upgrade Effect
Range Spend fore point to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control II When performing a Force Leap, the user can jump vertically in addition to
jumping horizontally
Control III The user can perform a Force Leap as a maneuver instead of an action
Control Take a Force Leap action: Make an Enhance power check. The user may
spend force point to jump horizontally to any location in short range.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend force points to gain vague hints of events to come, up to a day into his own, personal future
Upgrade Effect
Control When making a skill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend Force points to gain success on the check.
Control II Affected targets increase
their ranged and melee defense by 2 for the first round
of combat.

Background

Motivation

Discipline: Rigorous mental and physical discipline
comes naturally to the character. He does not make
choices rashly, and every action is precise and selected.
Those who think they can goad the character into making
foolish choices are sorely mistaken.

Obstinance: Disciplined characters may fall into the
trap of simple stubbornness if they are not careful. An
obstinate character often refuses to consider any course of
action other than the one he chooses, unwilling to accept
that someone else may have conceived of a better option

Expertise: The character wants to excel in his chosen work or area of expertise, and constantly practices to achieve perfection

Justice: In a galaxy full of wrongdoing, justice must be done. The character seeks to bring justice to those who deserve it,
while helping victims of injustice to right the wrongs done to them.

The Cosmic Force: The character understands everything that happens, has happened, or will happen in the
galaxy is part of the Cosmic Force. The Force guides the galaxy and the individuals within it, and things happen for a reason.

Obligations

Description

6ft 2" ( 188 cm)

Age: 18

42bby

Other Notes

LINKED (ACTIVE)
This increases the possibility of a hit as well as the
damage dealt. When firing a linked weapon, on a successful attack, the weapon deals one hit. The wielder
may spend 2 advantage to gain an additional hit, and may
do so a number of times equal to the weapon's Linked
rating. Additional hits from the Linked weapon may
only be applied against the original target. Each hit
deals the weapon’s base damage plus the total uncanceled success scored on the check.

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